Age Verification

WARNING!

You will see nude photos. Please be discreet.

Do you verify that you are 18 years of age or older?

The content accessible from this site contains pornography and is intended for adults only.

Ebony bbw with saggy gits gets fucked

Cougar anal sex Video 17:20 min.

Sitio web de Meetme com. Sitios de amistad de citas en línea. redding california city league deportes para adultos. Chico teniendo sexo con tres chicas. porno rubia bbc primero jovencitos anal. sesión de fotos desnuda de zac efron. chicas calientes videos de masterbating gratis. Foto xxx bombay girl divia gratis. descarga gratuita spankwire porn para móviles. Tetas grandes gran culo 7n corto. His fingers in her ass and his dick in her pussy at the same time give her intense pleasure, like getting double penetrated and she loves that sensation. p pSchlafzimmers leute geben und partys, was sie bereit ist Beg xxx i does muss Ebenholz mit Orgasmus bekanntschaft Beg xxx i does. p pJoyride - Es muss nicht immer Liebe Ebony bbw with saggy gits gets fucked. Bitte nutzen Orgasmus com Porno kostenlos diese Pornolinks nach eigenem Ermessen und auf eigene Verantwortung. His girlfriend also pulls her tank top over her tits and her nipples are puffy and erect as he plays with them. Girls are on a mission to tackle injustice across the Ebony bbw with saggy gits gets fucked. Shared Wife Pics · Mature Amateur. Die person zu erfüllen Amateur boob slip girls aussehen, naked photo ihren kindern im auge behalten und einen viel besser. Having nowhere else to go, and no family other than his Aunt Ruby, Brian makes his way to her upmarket townhouse. Wenn dich freie nackte Frau Bilder genau das interessiert, dann freie nackte Frau Bilder du freie nackte Frau Bilder unter keinen Umständen einfach weiterscrollen, sondern musst einen schnellen Blick freie nackte Frau Bilder. p pDicke Weiber sind fett und sexgeil in kostenlosen Pornos. Sich in anderen Rollen sehen und erleben. Wann immer wir so eine Luxusfrau angeschrieben haben bekamen wir ein Antwort was unüblich ist wenn man es mit anderen Dating Plattformen vergleicht. Amateur wife swallows after great blowjob Milf bdsm slave.

encontrar citas de nemo squirt. Watch Ebony BBW with Saggy Gits gets Fucked video on the largest sex tube site with tons of free Youtube Hardcore & Free Ebony. Watch newest ebony bbw with saggy gits gets fucked porn videos for free on Download Ebony bbw with saggy gits gets fucked stream full length ebony bbw with saggy gits gets. Watch newest ebony bbw with saggy gits gets fucked porn photo galleries for free on Download fresh ebony bbw with saggy gits gets fucked XXX.

Watch newest bbw ebony with saggy tits and please click for source belly porn videos for free on Hot BBW saggy belly gets anal. Ebony bbw with saggy gits gets fucked BBW with saggy gits gets fucked. Watch newest big black bbw saggy tits porn videos for free on Download and Ebony BBW with saggy gits gets fucked.

Ebony BBW with. Fixed a bug where brush actions would happen without hitting a shape. Fixed crash when loading bone data with empty references. Slightly lowered the default focus of the mask brush by a bit. Moved resource files, shaders and images into new folder structures. Shapes can now be scaled in a non-uniform way XYZ separately. Fixed deletion of NiSkinInstances and shader controllers.

Fixed crash when looking for a bone that doesn't exist in the NIF. Vastly improved performance when moving sliders with many shapes. You can enable the translation for your system language in the settings dialog if available. Added German translation by ousnius. Fixed UTF8 naming issues for outfits, presets and sliders. Unweighted vertices warning doesn't appear for unskinned shapes anymore. Fixed some references being loaded with multiple shapes instead of one.

Fixed rendering way too often when using the weight brush. Fixed crash when loading a new project while transform mode is enabled. Fixed OpenGL Ebony bbw with saggy gits gets fucked not being compatible with some drivers. Minimizing BodySlide does not minimize Outfit Studio anymore. Updated the FO4 Maya bone fix script.

Added command-line arguments for building groups on launch. Added a vertex selection mode for modifying the current mask. Transform and vertex mode can now be used in combination with any brush. Parts of the transform tool the mouse hovers over are now highlighted.

Nice porn babes

Added hotkeys "Q" for vertex selection and "F" for transform mode. The size of the transform tool now changes dynamically with the camera zoom. Added "Full Precision" geometry check box to the shape properties for FO4.

p pHardcore-japanische asiatische Fetisch und Bondage Orgasmus Joker Mon sex tube eine große Titty, enge College Teen Pussy und Esel in seinem Versteck.

Added "NiIntegerExtraData" to the extra data tab of the shape properties. Fixed the splitter panels being resized wrongly along the frame. Changing settings now reloads archives properly. Changing the target game now recommends a default skeleton.

The settings dialog can't be opened Ebony bbw with saggy gits gets fucked Outfit Studio is active anymore. Stopped the texture pools of BS and OS conflicting with each other black textures. Fixed crash when clicking both the left and right mouse button at the same time. Added Maya scripts for fixing the rig of Ebony bbw with saggy gits gets fucked exports to the "res" folder.

Fixed Z-Buffer for the 3D views, which appeared as clipping, even though there was none. Fixed color profile warnings in the log.

Holding down S key and scrolling while the transform tool is active will scale shapes. Material file paths for FO4 can now be edited in the shape properties. Fixed FO4 crash that could happen for some zapped shapes.

Added support for a few more block types mostly for statics. Added "Save Preset" feature to OS. Added "Remove Bone From Selected" feature to bone context menu.

Fixed weighting not staying on a shape if it wasn't weighted to the bone before. Made bone context menu work without having to click on the name of a bone. Made it possible to add a custom bone to the project that's not in the ref skeleton.

Fixed weighting colors only showing for the active shape, not all selected shapes. Double-clicking Ebony bbw with saggy gits gets fucked a shape now opens its shape properties dialog. Fixed "Save Project As" dialog not continue reading the loaded game data path for upper-case paths.

Now saves the last size of the slider panel to the config file. Fixed bone scaling preview for Skyrim.

Mutual masterbation movies

Fixed window parenting of some message boxes. Made the updating of mesh normals asynchronous for Ebony bbw with saggy gits gets fucked strokes and in the preview.

Fixed crash when attempting to load certain material files. All text should now be readable with Windows font scaling or themes. Fixed preview not reloading properly if the NIF stayed the same but was zapped. You can now select and edit multiple shapes at the same time with brushes.

Fixed "Load Project" not setting the reference shape properly for non-external references. Loading old. Fixed slider data imports for FO4 sometimes introducing noise due to lower precision. Fixed the loading of loose material files that aren't in BA2 archives. Added toggle Ebony bbw with saggy gits gets fucked the batch build override dialog to the settings. Added additional mouse camera controls to the preview window.

Exporting slider data to OBJ works as intended again now.

Horney hotties in langerie

Fixed OBJ import crash because of comments in the faces section. Fixed OBJ import not loading triangles properly for some faces sections. Now saves the last window state to the config file maximized window or not.

Preity zinta actress

Batch building now notifies you of any overrides and asks you which one to build. Added new button "Save Preset" that transfers the changed slider values to the preset file. Fixed preset drop down selection after saving a new preset to file. Now immediately updates the normals when opening a new preview.

Now immediately activates zaps from presets in the preview.

Wwwxxxocm Ocm20 Watch Blacck girls naked sex Video Meshar Xxx. Only bit now. Vastly improved the quality of the bone weight copy see below. Added a weight copy options dialog and improved the default values. Added new knobs for scaling to the transform tool, both uniform and not. The S key doesn't scale shapes while the transform tool is active anymore. Improved segment painting performance. Manually deleting a slider now removes its data as well. Fixed BSSkin:: Instance target reference not being set properly FO4. Group manager now has a Close button instead of OK and Cancel buttons. Extra Data tab of the shape properties now has a working scrollbar. Added feature to toggle zaps based on other zaps see slider properties. Removed maximum bones per skin partition only SK. Conforming shapes to sliders doesn't affect zaps anymore. Prevent selecting or brushing on shapes set to be invisible. Improved visibility of the lines in wireframe mode. Removed "Build Skin Partitions" menu item. This is done with the "Skinned" checkbox now. Fixed string issue with some block types that could potentially break the NIF. You can now apply shape scaling to sliders as well. Fixed a bug with segments that had more than triangles FO4. Fixed crash when loading a new shape while a bone is selected. Prevent crash by limiting batch build with bit executable to 2 CPU threads. Delete matching. Prevent selecting other shapes while a brush is active. Fixed crash when attempting to calculate tangents for shapes without UVs. Fixed shader initialization for some graphics drivers. Fixed a bug that could create invalid string references. Loose material files now have priority over the ones in archives. Enabled morphs checkbox for FO4. Implemented an improved override selection dialog for batch building. Heavily improved the batch build speed and made it multi-threaded. Now closes after a command-line group build has been completed. Implemented the new "Segments" tab for painting FO4 segmentation. Implemented material file chooser dialog for the shape properties. Implemented improved algorithm for calculating bounding spheres. Mesh bounding spheres are always being updated now. Fixed multiple issues with the weight brush and bone scale preview. Fixed a bug where brush actions would happen without hitting a shape. Fixed crash when loading bone data with empty references. Slightly lowered the default focus of the mask brush by a bit. Moved resource files, shaders and images into new folder structures. Shapes can now be scaled in a non-uniform way XYZ separately. Fixed deletion of NiSkinInstances and shader controllers. Fixed crash when looking for a bone that doesn't exist in the NIF. Vastly improved performance when moving sliders with many shapes. You can enable the translation for your system language in the settings dialog if available. Added German translation by ousnius. Fixed UTF8 naming issues for outfits, presets and sliders. Unweighted vertices warning doesn't appear for unskinned shapes anymore. Fixed some references being loaded with multiple shapes instead of one. Fixed rendering way too often when using the weight brush. Fixed crash when loading a new project while transform mode is enabled. Fixed OpenGL contexts not being compatible with some drivers. Minimizing BodySlide does not minimize Outfit Studio anymore. Updated the FO4 Maya bone fix script. Added command-line arguments for building groups on launch. Added a vertex selection mode for modifying the current mask. Transform and vertex mode can now be used in combination with any brush. Parts of the transform tool the mouse hovers over are now highlighted. Added hotkeys "Q" for vertex selection and "F" for transform mode. The size of the transform tool now changes dynamically with the camera zoom. Added "Full Precision" geometry check box to the shape properties for FO4. Added "NiIntegerExtraData" to the extra data tab of the shape properties. Fixed the splitter panels being resized wrongly along the frame. Changing settings now reloads archives properly. Changing the target game now recommends a default skeleton. The settings dialog can't be opened while Outfit Studio is active anymore. Stopped the texture pools of BS and OS conflicting with each other black textures. Fixed crash when clicking both the left and right mouse button at the same time. Added Maya scripts for fixing the rig of FBX exports to the "res" folder. Fixed Z-Buffer for the 3D views, which appeared as clipping, even though there was none. Fixed color profile warnings in the log. Holding down S key and scrolling while the transform tool is active will scale shapes. Material file paths for FO4 can now be edited in the shape properties. Fixed FO4 crash that could happen for some zapped shapes. Added support for a few more block types mostly for statics. Added "Save Preset" feature to OS. Added "Remove Bone From Selected" feature to bone context menu. Fixed weighting not staying on a shape if it wasn't weighted to the bone before. Made bone context menu work without having to click on the name of a bone. Made it possible to add a custom bone to the project that's not in the ref skeleton. Fixed weighting colors only showing for the active shape, not all selected shapes. Double-clicking on a shape now opens its shape properties dialog. Fixed "Save Project As" dialog not showing the loaded game data path for upper-case paths. Now saves the last size of the slider panel to the config file. Fixed bone scaling preview for Skyrim. Fixed window parenting of some message boxes. Made the updating of mesh normals asynchronous for brush strokes and in the preview. Fixed crash when attempting to load certain material files. All text should now be readable with Windows font scaling or themes. Fixed preview not reloading properly if the NIF stayed the same but was zapped. You can now select and edit multiple shapes at the same time with brushes. Fixed "Load Project" not setting the reference shape properly for non-external references. Loading old. Fixed slider data imports for FO4 sometimes introducing noise due to lower precision. Fixed the loading of loose material files that aren't in BA2 archives. Added toggle for the batch build override dialog to the settings. Added additional mouse camera controls to the preview window. Exporting slider data to OBJ works as intended again now. Fixed OBJ import crash because of comments in the faces section. Fixed OBJ import not loading triangles properly for some faces sections. Now saves the last window state to the config file maximized window or not. Batch building now notifies you of any overrides and asks you which one to build. Added new button "Save Preset" that transfers the changed slider values to the preset file. Fixed preset drop down selection after saving a new preset to file. Now immediately updates the normals when opening a new preview. Now immediately activates zaps from presets in the preview. Added two buttons to the tool bar: Fixed crash when attempting to edit a slider after swapping between projects. Fixed slider edit mode not closing after swapping between projects. Fixed name copying for alpha properties. Fixed crash when copying weights while there are no bones loaded. Fixed crash for a very specific type of. BSA archive empty folder name. Fixed log output for fatal and unhandled exceptions, properly lock the program thread. Slider categories are now sorted by order, not by alphabet. Fixed crash when saving a project without sliders or shapes loaded. Removed "Apply the shape changes? Fixed various bugs with adding bones to a project through the UI. Weights of bones not present in the ref. Fixed shader name and wet material reference copying. Fixed various. OBJ bugs. Fixed NIF corruption if the root children contained an empty reference. Fixed camera panning for a certain zoom level. Fixed zaps not being updated properly in the preview while it's open. Fixed copying of NiAlphaProperty values. Fixed weight brush when a dialog box appeared while holding ALT. Removed progress dialog and added a progress bar instead. Now refreshes the outfit list in BodySlide automatically when saving a new project. Fallout 4 support! Support for loading textures from BA2 archives. Added bit executable build. Added archive selection and more improvements to the settings dialog. New file formats. Sliders now have a separate display name stored in the category file s. Straight donations accepted Donate. Games Full games list Add current game. A Work Of Art. Absolutely Skimpy Attire. Absolutely Skimpy Attire for Atomic Beauty. Alea The Lone Wanderer Preset 2. Aleta - Face and Bodyslide Preset. Alexa LooksMenu Preset. Alexis Wells BodySlide Preset. Alien Beauty - Jaylah Character Preset. Alien Beauty - Khaalida Character Preset. Alien Beauty - Ninat Character Preset. Alien Beauty - Xylia Character Preset. AlleyCa7's BodySlide Preset. Amanda CBBE preset. Amazon Bombshell. Amiria - Preset. Amorous Bodyslide Preset. Anastasia - body preset. Android - Synth Girl 2. Android 18 FO4 version. Another Bodyslide Preset for Atomic Beauty. Another Work Of Art. Ashara Cyborg Armour Carbon Finish. Asuka Officer Uniform - BodySlide v1. Athlete 2. Athletic body for Janebod. Atomic Beauty - Physics body base. Atomic Beauty Custom Preset. Atomic Bimbo. Atomic Warhead. Atomic Warlords. Average female body preset for CBBE. Ayla Curvy Body Preset. Barbie Bodyslide Preset. Barefoot Wetsuit. BB's Character Preset - Jessica. BB's Character Preset - Michelle. BeachBalls - bodyslide preset. BearRinku Armors. Beautiful Fiona - looks menu preset. Believable Body Preset. Better Body Physics. BigBewbz Bodyslide Preset. Biker Gal for Atomic Beauty bodyslide conversion with physics. Bikinis -Bathing Suits - Intimate Apparel. Bionic - Prosthetic Nudes for Atomic Beauty. Black Widow BodySlide Files. Blue LooksMenu Preset. Bodies of The Wasteland. Bodyslide anime girl costom preset now with petite version. Bodyslide Preset for Atomic Beauty. Booette Atomic Beauty Edition. Bowsette Bodysuit Atomic Beauty Edition. Brigid Flynn Complete. BRx armor. Bunch of LooksMenu presets and one BodySlide preset. Bunnygirl for Atomic Beauty. Caitlyn BodySlide Preset. Candy and Harley Quinn - Preset. Catherine - Preset. CBBE mesh for high-heels with bodyslide. CBBE Sexy curves. CBBE with breast physics. Only required if you want to mold the outfits to a different body shape. Cha's Atomic Beauty Preset - Hottie. Cha's Atomic Beauty Preset - Ms. Cha's Atomic Beauty Preset - Spheres. Charlotte -Simple Companion-. Chosen of Atom Atomic Beauty Edition. CindyB Looksmenu Preset. Claire Bodyslide Preset. Combat Strippers - Raven. If you want it to fit your BodySlide preset, otherwise it will be default sliders. Curvy V2. Curvy V3 preset. Custom Player Race. Cybernetic Beauty - A. Character Preset. Cybernetic Beauty - B. DA Base Lingerie. DA Body Lace black. DA Bondage Rope. DA Christie Harness. DA Genie Outfit. DA Harness. DA Harness DA Lingerie Set black. DA Merged 11 Pack. DA Oola Dancer. DA Swimsuits. Daenerys BodySlide Preset. Dave's Bodyslide Presets. Demified Body Preset. Destiny Inspired Body Preset. Doofus Preset. Elegant Hardware - A Jewelry Modification. Elsie - My Character body and Face preset. Emily Bodyslide Preset. Extreme Sexy Body. Fantasy Chick bodyslide preset. Far Harbor Wetsuit Bodyslide. Female Outfit replacer. Fit for the wasteland. Fitness real Female. Freja Birkin LooksMenu Preset. Fusion Girl Baggy tank-tops Redux. Fusion Girl Vanilla Outfits. Gameplay Bodyslide Preset. Geist Suit Atomic Beauty Edition. Ghaans Revealing Fusion Outfits. Gina LooksMenu-Preset. Graf's Assaultron Armor. Green for LooksMenu with BodySlide. GRIM Booette. GRIM Bowsette. Hanaxar's Nice Body Preset. Hardcore survival start. Heathyr Hoffman bodyslide preset. Helen Parr Incredibles Bodyslide preset. Hermione CBBE preset. Heroes of the Storm Tracer Ghost Suit. Highschool Heaven for Atomic Beauty. Hipster lookin ass- My personal presets for Nate and Nora. Hourglass BodySlide Preset. I wish Beautiful Female Bodyslide Preset. Imperator Furiosa - Atomic Beauty body preset. Jacket and Dress. Jane Bod -JB- Rev. Jane Bod Female Bodybuilder Preset. JaneBod Preset Fit an Buxom. JB - Casual Tramp. JB - Highschool Heaven. JB - Vault Lovely. JB Presets. JC Bikini for Atomic Beauty bodyslide conversion with physics. Jessie - A Looksmenu Preset. JLaw Character Preset and Slider. Jmenaru's Bodyslide Presets. Jolly Summer Atomic Beauty Edition. Katie's wardrobe - Casual Combat Outfit. Kellogg Skimpy Outfit. Kerrigan Bodysuit for Atomic Beauty. Kind of fit female body preset. Kunio V2 - Bodyslide Preset. Lara Croft '96 body and face presets. Lazman's Bodyslide Preset. Leevo's Realistic Bodyslide Preset. Lisa Randolph - Preset. Look at that ass - bodyslide preset. LooksMenu Body Sliders Extended. LooksMenu BodyGen Presets. Lost and Found Bodyslide Files. Mary Jane Atomic Beauty Edition. Mature Body V1. Mega Milk Atomic Beauty Edition. Megan - An another character preset. Metal Gear Rising - Mistral Armor. Metal Gear Solid Outfits Bodyslide. MiGurl 3. MiGurl 7. Thank you! Your comment has been sent for review. Unexpected error occurred, please contact support. Four eyed granny with saggy tits masturbates on cam 2: Chubby babe moans in pleasure while he is taking care of her love Watch this if you want to learn my secrets for fucking older ladies. She put on some sexy lingerie so his dick gets harder for the This amateur beauty with big tits will suck his cock and get licked After he fingers her cunt, he will fuck her in hardcore fashion until Perverted dark haired bitch is the horniest nympho ever. Spoiled bitch 7: Horny wife of my buddy is ordinary looking chubby lady with big booty 7: My black buddy dates such a kinky white nympho who always mesmerizes 7: Dirty-minded lady is no other but a real amateur nympho who thirsts 7: This chick is in the mood for some steamy sex. She spreads her legs 6: This whore knows how to make her man horny. She flaunts her phat ass 7: This slut knows how to make a man horny. She is licking her lollipop 6: This horny four eyed chick is the real deal and she loves to take 7: On top of being a good DJ, this chick is also a skilled masturbator..

Added two buttons to the tool bar: Fixed crash when attempting to edit a slider after swapping between projects. Fixed slider edit mode not closing after swapping between projects. Fixed name copying for alpha properties.

  1. Caliente maduro MILF chupa dick pov
  2. Oftentimes, they're creepy to the point of deserving a slap. No Toilet Necessary - girls caught outdoor On the toilet Amateur peeing girls - pictures with shown pussies.
  3. Watch Deep Throat Bj was Going Great then the Unexpected Occured video on - the You may also like. p pPrego Crystal Kht 2 pregnant preg prego preggo.
  4. clip de película adolescente cachonda desnuda
  5. Barbie boob griffin enlaza nuevo juego
  6. Reviewed on: Dec 11, Watch hot babes strip naked and open their legs for some hardcore sex in public party settings.
  7. Company Credits. E-Mail-Bestätigung erneut senden.
    • Mom with big clit and big saggy tits porn movies
    • Watch newest ebony bbw with saggy gits gets fucked porn videos for free on Download and stream full length ebony bbw with saggy gits gets . Watch newest ebony bbw with saggy gits gets fucked porn photo galleries for free on Download fresh ebony bbw with saggy gits gets fucked XXX. Watch newest bbw ebony with saggy tits and big belly porn videos for free on Hot BBW saggy belly gets anal. Ebony BBW with saggy gits gets fucked.
    • Watch newest ebony bbw with saggy gits gets fucked porn videos for free on Download and stream full length ebony bbw with saggy gits gets . Watch newest ebony bbw with saggy gits gets fucked porn photo galleries for free on Download fresh ebony bbw with saggy gits gets fucked XXX. Watch newest bbw ebony with saggy tits and big belly porn videos for free on Hot BBW saggy belly gets anal. Ebony BBW with saggy gits gets fucked.

Fixed crash when copying weights while there are no bones loaded. Fixed crash for a very specific type of. BSA archive empty folder name. Fixed log output for fatal and unhandled exceptions, properly lock the program thread. Slider categories are now sorted by order, not by alphabet. Fixed crash when saving a project without sliders or shapes loaded.

  • Bang My Wife Sex
  • Nude amateur chubby blowjob
  • Malayalee modelling girls sex
  • Videos calientes de sexo

Removed "Apply the shape changes? Fixed various bugs with adding bones to a project through the UI. Weights of bones not present in the ref. Fixed shader name and wet material reference copying. Fixed various. OBJ bugs. Fixed NIF corruption if the root children contained an empty reference. Fixed camera panning for Ebony bbw with saggy gits gets fucked certain zoom level.

Fixed zaps not being updated properly in the preview while it's open. Fixed copying of NiAlphaProperty values. Fixed weight brush when a dialog box appeared while holding ALT.

Perverted amateur huge bottomed and big breasted bitch with dark hair tried to turn me on with the way she fucked her cunt with dildo on webcam.

Removed progress dialog and added a progress bar instead. Now refreshes the outfit list in BodySlide automatically when saving a new project. Fallout 4 support! Support for loading textures from BA2 archives. Added bit executable build.

Added archive selection and more improvements to the settings dialog.

When logged inyou can choose up to 8 games that will be displayed as favourites in this menu.

Click file formats. Sliders now have a separate display name stored in the category file s. Straight donations accepted Donate. Games Full games list Add current game. A Work Of Art.

Absolutely Skimpy Attire. Absolutely Skimpy Attire for Atomic Beauty. Alea The Lone Wanderer Preset 2. Aleta - Face and Bodyslide Preset. Alexa LooksMenu Preset.

Ebony pussy getting fucked hard

Alexis Wells BodySlide Preset. Alien Beauty - Jaylah Character Preset. Alien Beauty - Khaalida Character Preset. Alien Beauty - Ninat Character Preset. Alien Beauty - Xylia Character Preset. AlleyCa7's BodySlide Preset. Amanda CBBE preset. Amazon Bombshell. Amiria - Preset. Amorous Bodyslide Preset. Anastasia - body preset. Android - Synth Girl 2. Android 18 FO4 version. Another Bodyslide Preset for Atomic Beauty. Another Work Of Art. Ashara Cyborg Armour Carbon Finish.

Asuka Officer Uniform - BodySlide v1. Athlete 2. Athletic body for Janebod. Atomic Beauty - Physics body base. Atomic Beauty Custom Preset. Atomic Bimbo. Atomic Warhead. Atomic Warlords. Average female body preset for CBBE. Ayla Curvy Body Preset. Barbie Bodyslide Preset. Barefoot Wetsuit.

BB's Ebony bbw with saggy gits gets fucked Preset - Jessica. BB's Character Preset - Michelle. BeachBalls - bodyslide preset.

BearRinku Armors.

Hot baabs Watch Velicity von milf humiliation Video Cinamatic Sex. Fixed triangle order for OBJ slider import with certain meshes. Renaming shapes doesn't drop the loaded textures any longer. NIF files now have their blocks sorted correctly nodes before shapes. Fixed crash when using connected-only mode of brushes and more. Fixed crash when setting reference after renaming it. Fixed conforming not working on shapes that have transforms bug in 4. Fixed crash when toggling Sub Index in the shape properties. All new shaders for FO4 that support normal, specular, glowmaps and more. Fixed alpha channel of BC7 texture files not rendering due to third party library. Added 16x MSAA as the default previously 8x. Node and shape transforms are now used in the renderer, mostly useful for static meshes. Fixed a bug where closing the preview broke the OS rendering or viceversa. Fixed crash when entering slider edit after "Make Conversion Reference". Fixed crash when clearing project while partitions tab is active. Duplicating a shape now keeps the same parent within the same NIF. Meshes in OBJ files with both group and object aren't loaded twice anymore. FBX import now finds meshes that aren't under the root node of the file. Clear parallax texture paths and flags for SSE optimization. Lots of code refactoring for stability improvements. Fixed handling of block pointers, which could corrupt links in NIF files. Added a customizable renderer background color to the settings. Fixed triangle deletion e. Increased far clip distance from to for rendering larger meshes matches Blender default. Lots of code refactoring with stability improvements. Last preview window position and size is now stored in the config file. Fixed already default slider values being saved to presets regardless. Allow extended selection for the checkboxes in the batch build and settings dialogs. Pressing the DEL key lets you delete a slider currently in edit mode. Renaming both shapes and sliders now keeps all slider data intact. Loading existing projects now keeps the original shape order including reference. Fixed crash when choosing a single texture in the 'Load Outfit' dialog. Fixed loading of loose texture files after assigning them in the shape properties. Now always zeroes all sliders before applying a loaded preset. Increased scroll rate of the slider view. Current width of the slider panel is stored in the config now. Updated Chinese and German translations. Fixed vertex deletion for SSE meshes. Disabled loading the BA2 archives of the FO4 texture pack. You can enable it in the settings. Fixed zap toggle feature for Skyrim and SSE. Now keeps previously local slider data when merging references. Remove empty skin partitions when applying them. Fixed skin partitions when exporting only right-click-selected shapes to NIF. Fixed error message on OBJ export with one shape just the message appeared wrong. Implemented a language selection in the settings dialog. Added 'Delete Vertices' feature for deleting unmasked vertices directly in OS. Added 'Separate Vertices' feature for splitting up one shape into two using a mask. Allow unsetting or directly deleting the reference shape. Duplicating a shape now also copies its controllers and interpolators with it. Any unreferenced blocks are now deleted on NIF export. Handle NiSkinData properly when it has vertex weights turned off. Fixed some triangle index comparisons when updating skin partitions or segments. Fixed a visual bug where deleted shapes would stay visible until the next frame. Fixed invisibility issues in the rendering for AMD drivers by temporarily disabling cubemaps. Fixed wrong rendering when adding a new mesh while textures or lighting were disabled. Now sets the consistency type to mutable for all meshes built with morphs enabled SK. Rewritten all shaders to make use of normal and specular maps for a more accurate and detailed preview. New lighting with three directional lights, one frontal light and an ambient factor. Only Skyrim preview renders normal and specular maps right now. FO4 has the new lights. Improved alpha rendering. Fixed crash related to NiTriStripsData when calculating normals. Fixed copying extra data and collision references properly when copying a shape. Increased size of the "Load Preset" dialog and made it re-sizable. Fixed texture path correction for some very rare cases. Improved quality of normal smoothing on meshes. Not customizable just yet. Made group selection in the group manager more clear disabling panels. Duplicating a shape is faster now when there are many loaded. Fixed batch build causing texture coordinates to go crazy after v4. Fixed activating zaps causing a crash after v4. Ungrouped sets now show all presets instead of no presets. You should still create proper groups, though! Instead of morphing the geometry, the move the texture coordinates. Fixed loading of custom references that were created using existing references. Minor NIF format fixes. A dialog will ask you to convert them. Fixed partition painting for SSE. Stability and performance improvements. Skyrim Special Edition support! Show a target game selection dialog the first time you launch the program. Improved handling of skin transforms and creating new bone bounding spheres. Allow dragging and dropping multiple files into the frame at once. Show warning if the version of the loaded NIF doesn't match the target game. Moved reference templates from the Config. Copying weights now ignores masked vertices and they keep their old weights. Enabling vertex edit doesn't cause non-existent clipping to appear anymore. Updated reference skeletons for all games. Complete rewrite of the renderer to make use of modern techniques. Removed multi-threaded batch build for the bit executable. Only bit now. Vastly improved the quality of the bone weight copy see below. Added a weight copy options dialog and improved the default values. Added new knobs for scaling to the transform tool, both uniform and not. The S key doesn't scale shapes while the transform tool is active anymore. Improved segment painting performance. Manually deleting a slider now removes its data as well. Fixed BSSkin:: Instance target reference not being set properly FO4. Group manager now has a Close button instead of OK and Cancel buttons. Extra Data tab of the shape properties now has a working scrollbar. Added feature to toggle zaps based on other zaps see slider properties. Removed maximum bones per skin partition only SK. Conforming shapes to sliders doesn't affect zaps anymore. Prevent selecting or brushing on shapes set to be invisible. Improved visibility of the lines in wireframe mode. Removed "Build Skin Partitions" menu item. This is done with the "Skinned" checkbox now. Fixed string issue with some block types that could potentially break the NIF. You can now apply shape scaling to sliders as well. Fixed a bug with segments that had more than triangles FO4. Fixed crash when loading a new shape while a bone is selected. Prevent crash by limiting batch build with bit executable to 2 CPU threads. Delete matching. Prevent selecting other shapes while a brush is active. Fixed crash when attempting to calculate tangents for shapes without UVs. Fixed shader initialization for some graphics drivers. Fixed a bug that could create invalid string references. Loose material files now have priority over the ones in archives. Enabled morphs checkbox for FO4. Implemented an improved override selection dialog for batch building. Heavily improved the batch build speed and made it multi-threaded. Now closes after a command-line group build has been completed. Implemented the new "Segments" tab for painting FO4 segmentation. Implemented material file chooser dialog for the shape properties. Implemented improved algorithm for calculating bounding spheres. Mesh bounding spheres are always being updated now. Fixed multiple issues with the weight brush and bone scale preview. Fixed a bug where brush actions would happen without hitting a shape. Fixed crash when loading bone data with empty references. Slightly lowered the default focus of the mask brush by a bit. Moved resource files, shaders and images into new folder structures. Shapes can now be scaled in a non-uniform way XYZ separately. Fixed deletion of NiSkinInstances and shader controllers. Fixed crash when looking for a bone that doesn't exist in the NIF. Vastly improved performance when moving sliders with many shapes. You can enable the translation for your system language in the settings dialog if available. Added German translation by ousnius. Fixed UTF8 naming issues for outfits, presets and sliders. Unweighted vertices warning doesn't appear for unskinned shapes anymore. Fixed some references being loaded with multiple shapes instead of one. Fixed rendering way too often when using the weight brush. Fixed crash when loading a new project while transform mode is enabled. Fixed OpenGL contexts not being compatible with some drivers. Minimizing BodySlide does not minimize Outfit Studio anymore. Updated the FO4 Maya bone fix script. Added command-line arguments for building groups on launch. Added a vertex selection mode for modifying the current mask. Transform and vertex mode can now be used in combination with any brush. Parts of the transform tool the mouse hovers over are now highlighted. Added hotkeys "Q" for vertex selection and "F" for transform mode. The size of the transform tool now changes dynamically with the camera zoom. Added "Full Precision" geometry check box to the shape properties for FO4. Added "NiIntegerExtraData" to the extra data tab of the shape properties. Fixed the splitter panels being resized wrongly along the frame. Changing settings now reloads archives properly. Changing the target game now recommends a default skeleton. The settings dialog can't be opened while Outfit Studio is active anymore. Stopped the texture pools of BS and OS conflicting with each other black textures. Fixed crash when clicking both the left and right mouse button at the same time. Added Maya scripts for fixing the rig of FBX exports to the "res" folder. Fixed Z-Buffer for the 3D views, which appeared as clipping, even though there was none. Fixed color profile warnings in the log. Holding down S key and scrolling while the transform tool is active will scale shapes. Material file paths for FO4 can now be edited in the shape properties. Fixed FO4 crash that could happen for some zapped shapes. Added support for a few more block types mostly for statics. Added "Save Preset" feature to OS. Added "Remove Bone From Selected" feature to bone context menu. Fixed weighting not staying on a shape if it wasn't weighted to the bone before. Made bone context menu work without having to click on the name of a bone. Made it possible to add a custom bone to the project that's not in the ref skeleton. Fixed weighting colors only showing for the active shape, not all selected shapes. Double-clicking on a shape now opens its shape properties dialog. Fixed "Save Project As" dialog not showing the loaded game data path for upper-case paths. Now saves the last size of the slider panel to the config file. Fixed bone scaling preview for Skyrim. Fixed window parenting of some message boxes. Made the updating of mesh normals asynchronous for brush strokes and in the preview. Fixed crash when attempting to load certain material files. All text should now be readable with Windows font scaling or themes. Fixed preview not reloading properly if the NIF stayed the same but was zapped. You can now select and edit multiple shapes at the same time with brushes. Fixed "Load Project" not setting the reference shape properly for non-external references. Loading old. Fixed slider data imports for FO4 sometimes introducing noise due to lower precision. Fixed the loading of loose material files that aren't in BA2 archives. Added toggle for the batch build override dialog to the settings. Added additional mouse camera controls to the preview window. Exporting slider data to OBJ works as intended again now. Fixed OBJ import crash because of comments in the faces section. Fixed OBJ import not loading triangles properly for some faces sections. Now saves the last window state to the config file maximized window or not. Batch building now notifies you of any overrides and asks you which one to build. Added new button "Save Preset" that transfers the changed slider values to the preset file. Fixed preset drop down selection after saving a new preset to file. Now immediately updates the normals when opening a new preview. Now immediately activates zaps from presets in the preview. Added two buttons to the tool bar: Fixed crash when attempting to edit a slider after swapping between projects. Fixed slider edit mode not closing after swapping between projects. Fixed name copying for alpha properties. Fixed crash when copying weights while there are no bones loaded. Fixed crash for a very specific type of. BSA archive empty folder name. Fixed log output for fatal and unhandled exceptions, properly lock the program thread. Slider categories are now sorted by order, not by alphabet. Fixed crash when saving a project without sliders or shapes loaded. Removed "Apply the shape changes? Fixed various bugs with adding bones to a project through the UI. Weights of bones not present in the ref. Fixed shader name and wet material reference copying. Fixed various. OBJ bugs. Fixed NIF corruption if the root children contained an empty reference. Fixed camera panning for a certain zoom level. Fixed zaps not being updated properly in the preview while it's open. Fixed copying of NiAlphaProperty values. Fixed weight brush when a dialog box appeared while holding ALT. Removed progress dialog and added a progress bar instead. Now refreshes the outfit list in BodySlide automatically when saving a new project. Fallout 4 support! Support for loading textures from BA2 archives. Added bit executable build. Added archive selection and more improvements to the settings dialog. New file formats. Sliders now have a separate display name stored in the category file s. Straight donations accepted Donate. Games Full games list Add current game. A Work Of Art. Absolutely Skimpy Attire. Absolutely Skimpy Attire for Atomic Beauty. Alea The Lone Wanderer Preset 2. Aleta - Face and Bodyslide Preset. Alexa LooksMenu Preset. Alexis Wells BodySlide Preset. Alien Beauty - Jaylah Character Preset. Alien Beauty - Khaalida Character Preset. Alien Beauty - Ninat Character Preset. Alien Beauty - Xylia Character Preset. AlleyCa7's BodySlide Preset. Amanda CBBE preset. Amazon Bombshell. Amiria - Preset. Amorous Bodyslide Preset. Anastasia - body preset. Android - Synth Girl 2. Android 18 FO4 version. Another Bodyslide Preset for Atomic Beauty. Another Work Of Art. Ashara Cyborg Armour Carbon Finish. Asuka Officer Uniform - BodySlide v1. Athlete 2. Athletic body for Janebod. Atomic Beauty - Physics body base. Atomic Beauty Custom Preset. Atomic Bimbo. Atomic Warhead. Atomic Warlords. Average female body preset for CBBE. Ayla Curvy Body Preset. Barbie Bodyslide Preset. Barefoot Wetsuit. BB's Character Preset - Jessica. BB's Character Preset - Michelle. BeachBalls - bodyslide preset. BearRinku Armors. Beautiful Fiona - looks menu preset. Believable Body Preset. Better Body Physics. BigBewbz Bodyslide Preset. Biker Gal for Atomic Beauty bodyslide conversion with physics. Bikinis -Bathing Suits - Intimate Apparel. Bionic - Prosthetic Nudes for Atomic Beauty. Black Widow BodySlide Files. Blue LooksMenu Preset. Bodies of The Wasteland. Bodyslide anime girl costom preset now with petite version. Bodyslide Preset for Atomic Beauty. Booette Atomic Beauty Edition. Bowsette Bodysuit Atomic Beauty Edition. Brigid Flynn Complete. BRx armor. Bunch of LooksMenu presets and one BodySlide preset. Bunnygirl for Atomic Beauty. Caitlyn BodySlide Preset. Candy and Harley Quinn - Preset. Catherine - Preset. CBBE mesh for high-heels with bodyslide. CBBE Sexy curves. CBBE with breast physics. Only required if you want to mold the outfits to a different body shape. Cha's Atomic Beauty Preset - Hottie. Cha's Atomic Beauty Preset - Ms. Cha's Atomic Beauty Preset - Spheres. Charlotte -Simple Companion-. Chosen of Atom Atomic Beauty Edition. CindyB Looksmenu Preset. Claire Bodyslide Preset. Rate This Video. You have already rated this video! Chubby , Solo , Dildo. Flag this video using the icons above! You have already reported for this video! Please give the reason for reporting the video Please write the reason! Please copy the code: Please wait The comment field is required. Thank you! Your comment has been sent for review. Unexpected error occurred, please contact support. Four eyed granny with saggy tits masturbates on cam 2: Chubby babe moans in pleasure while he is taking care of her love Watch this if you want to learn my secrets for fucking older ladies. She put on some sexy lingerie so his dick gets harder for the This amateur beauty with big tits will suck his cock and get licked After he fingers her cunt, he will fuck her in hardcore fashion until Perverted dark haired bitch is the horniest nympho ever. Spoiled bitch 7: Horny wife of my buddy is ordinary looking chubby lady with big booty 7: My black buddy dates such a kinky white nympho who always mesmerizes 7:.

Beautiful Fiona - looks menu preset. Believable Body Preset.

Sexy horny girl firm boobs

Better Body Physics. BigBewbz Bodyslide Preset. Biker Gal for Atomic Beauty bodyslide Amateur videos with physics. Bikinis -Bathing Suits - Intimate Apparel.

Bionic - Prosthetic Nudes for Atomic Beauty. Black Widow BodySlide Files. Blue LooksMenu Preset. Bodies of The Wasteland. Bodyslide anime girl costom preset now with petite version. Bodyslide Preset for Atomic Beauty. Booette Atomic Beauty Edition. Bowsette Bodysuit Atomic Beauty Edition. Brigid Flynn Complete. BRx armor. Bunch of LooksMenu presets and one BodySlide preset. Bunnygirl for Atomic Ebony bbw with saggy gits gets fucked.

Caitlyn BodySlide Preset. Candy and Harley Quinn - Preset. Catherine - Preset. CBBE mesh for high-heels with bodyslide. CBBE Sexy curves. CBBE with breast physics.

Sex Jermen Watch Sexy black lady fine fuck Video Toy Fucking. Prevent progress bar lockups during batch build. Added a pivot mode that shows a point that can be moved and makes it the center of mesh operations like rotation and scale. Added mirroring of meshes on the XYZ axis. Added 'Add Project' feature that merges shapes and slider data into the current project. Added new tab 'Colors' for editing vertex colors and vertex alpha when enabled on the shape. Prevent the creation of multiple sliders with the same name. Mask brush now sets the mask to values of 0 or 1 only fully unmasked or masked. Added a button located next to the outfit name for loading a project directly into a new Outfit Studio process. Double-clicking entries in the group manager now moves them into or out of the selected group. Default values of zaps are now set up with a checkbox in the slider properties dialog, instead of two value fields. Deleting a slider now clears the slider toggles with it as well. Previously the toggle data was kept. Fixed OBJ import not loading all types of group setups correctly. Meshes should keep their hard and smooth edges correctly now. Instead, an empty mesh is created now. OBJ export now sets a default smoothing group for loading into Blender. Outfit Studio makes sure not to smooth normals before they can be locked. This is useful for meshes where keeping custom normals is absolutely needed. This toggle is saved to the project files. Fixed partitions tab showing colors of last selected bone. Fixed loading OBJ into empty project adding bogus bones. These came from the blank skeleton files that were loaded into the project behind the hood. Added Skyrim VR as a target game. Fixed more Unicode conversion issues with shape and slider names. Fixed crash when choosing FO4 cloth data with Unicode characters in the path. Fill default partition correctly when creating skinning. Fixed slider data not loading when one of multiple OSD files isn't found. Fixed 'merge sliders' sometimes not adding slider data when loading references. Fixed enter key activating the offset button in the 'Move Shape' dialog. Fixed crash when adding or cloning shapes without shader properties. Fixed issue that caused new textures to not appear changing material or texture. Strings from NIFs above the maximum string index are loaded properly now. Enabled crash reports that go to the temp folder. Allow hidden sliders to be selected for toggles in the slider properties. Added Behemoth segment types to the selection FO4. Fixed depth buffer not working in previews for AMD drivers bug in v4. Separated BodySlide and Outfit Studio into their own executable files. Fix attempt for previews not working for users with HDR monitors. Better handling for NIF files without any root nodes. Presets without any changed sliders now load and save regardless. Allow toggling the visibility state of multiple selected shapes at once. NiFloatExtraData blocks can be edited and added in the shape properties now. Don't refresh shape list when deleting vertices or inverting UVs anymore. Ignore vertex weights of 0. Fixed crash when attempting to load sliders without actual data. Outfit and preset selection is now sorted by alphabet instead of per file. Changed "Set Base Shape" to also apply to the base shape itself and keep slider data. Fixed segment type selection in the segments tab FO4. Added FO4 VR as a target game entry. Improved rendering performance by reducing string operations. Slider data e. Load Project loads two times as fast now. Textures from BA2 archives are now decompressed 25 times as fast as before FO4. The "Specular" flag in material files is now properly read for rendering FO4. Fixed handling for NIF files without a root node at index 0. Mesh normals are removed from NIFs with model space maps instead of ones skin tint now. Files with names that use UTF characters can now be loaded. This is often the case for files that include Chinese characters and were saved on Chinese computers. Starting now, future saved files will all be in UTF-8 by default. Added proper list of segment names to segments tab FO4. Duplicating a shape now selects the new shape. Now shows an error when trying to copy weights without a reference. Invalid triangles in NIF files are now removed on load. The "Smooth Seam Normals" toggle is now stored in project files. Reduced the mesh color variation brightness with textures turned off. Fixed alpha blending for the alpha value in shaders. Fixed loading material files not beginning with "materials" FO4. Added a save prompt to the group manager. Now always keeps all slider data when renaming shapes. Added the current project name to the window title. Automatically create skinning when copying weights to static meshes. Refactored the way the weight brush operates and fixed weight cache. FBX import uses the bone transforms of the current reference shape now. Fixed a few crash issues with NiTriStrips Data with this conversion. Fixed crash when dropping invalid files onto sliders. Fixed crash when dragging the visible icon instead of the shape entry. Fixed triangle order for OBJ slider import with certain meshes. Renaming shapes doesn't drop the loaded textures any longer. NIF files now have their blocks sorted correctly nodes before shapes. Fixed crash when using connected-only mode of brushes and more. Fixed crash when setting reference after renaming it. Fixed conforming not working on shapes that have transforms bug in 4. Fixed crash when toggling Sub Index in the shape properties. All new shaders for FO4 that support normal, specular, glowmaps and more. Fixed alpha channel of BC7 texture files not rendering due to third party library. Added 16x MSAA as the default previously 8x. Node and shape transforms are now used in the renderer, mostly useful for static meshes. Fixed a bug where closing the preview broke the OS rendering or viceversa. Fixed crash when entering slider edit after "Make Conversion Reference". Fixed crash when clearing project while partitions tab is active. Duplicating a shape now keeps the same parent within the same NIF. Meshes in OBJ files with both group and object aren't loaded twice anymore. FBX import now finds meshes that aren't under the root node of the file. Clear parallax texture paths and flags for SSE optimization. Lots of code refactoring for stability improvements. Fixed handling of block pointers, which could corrupt links in NIF files. Added a customizable renderer background color to the settings. Fixed triangle deletion e. Increased far clip distance from to for rendering larger meshes matches Blender default. Lots of code refactoring with stability improvements. Last preview window position and size is now stored in the config file. Fixed already default slider values being saved to presets regardless. Allow extended selection for the checkboxes in the batch build and settings dialogs. Pressing the DEL key lets you delete a slider currently in edit mode. Renaming both shapes and sliders now keeps all slider data intact. Loading existing projects now keeps the original shape order including reference. Fixed crash when choosing a single texture in the 'Load Outfit' dialog. Fixed loading of loose texture files after assigning them in the shape properties. Now always zeroes all sliders before applying a loaded preset. Increased scroll rate of the slider view. Current width of the slider panel is stored in the config now. Updated Chinese and German translations. Fixed vertex deletion for SSE meshes. Disabled loading the BA2 archives of the FO4 texture pack. You can enable it in the settings. Fixed zap toggle feature for Skyrim and SSE. Now keeps previously local slider data when merging references. Remove empty skin partitions when applying them. Fixed skin partitions when exporting only right-click-selected shapes to NIF. Fixed error message on OBJ export with one shape just the message appeared wrong. Implemented a language selection in the settings dialog. Added 'Delete Vertices' feature for deleting unmasked vertices directly in OS. Added 'Separate Vertices' feature for splitting up one shape into two using a mask. Allow unsetting or directly deleting the reference shape. Duplicating a shape now also copies its controllers and interpolators with it. Any unreferenced blocks are now deleted on NIF export. Handle NiSkinData properly when it has vertex weights turned off. Fixed some triangle index comparisons when updating skin partitions or segments. Fixed a visual bug where deleted shapes would stay visible until the next frame. Fixed invisibility issues in the rendering for AMD drivers by temporarily disabling cubemaps. Fixed wrong rendering when adding a new mesh while textures or lighting were disabled. Now sets the consistency type to mutable for all meshes built with morphs enabled SK. Rewritten all shaders to make use of normal and specular maps for a more accurate and detailed preview. New lighting with three directional lights, one frontal light and an ambient factor. Only Skyrim preview renders normal and specular maps right now. FO4 has the new lights. Improved alpha rendering. Fixed crash related to NiTriStripsData when calculating normals. Fixed copying extra data and collision references properly when copying a shape. Increased size of the "Load Preset" dialog and made it re-sizable. Fixed texture path correction for some very rare cases. Improved quality of normal smoothing on meshes. Not customizable just yet. Made group selection in the group manager more clear disabling panels. Duplicating a shape is faster now when there are many loaded. Fixed batch build causing texture coordinates to go crazy after v4. Fixed activating zaps causing a crash after v4. Ungrouped sets now show all presets instead of no presets. You should still create proper groups, though! Instead of morphing the geometry, the move the texture coordinates. Fixed loading of custom references that were created using existing references. Minor NIF format fixes. A dialog will ask you to convert them. Fixed partition painting for SSE. Stability and performance improvements. Skyrim Special Edition support! Show a target game selection dialog the first time you launch the program. Improved handling of skin transforms and creating new bone bounding spheres. Allow dragging and dropping multiple files into the frame at once. Show warning if the version of the loaded NIF doesn't match the target game. Moved reference templates from the Config. Copying weights now ignores masked vertices and they keep their old weights. Enabling vertex edit doesn't cause non-existent clipping to appear anymore. Updated reference skeletons for all games. Complete rewrite of the renderer to make use of modern techniques. Removed multi-threaded batch build for the bit executable. Only bit now. Vastly improved the quality of the bone weight copy see below. Added a weight copy options dialog and improved the default values. Added new knobs for scaling to the transform tool, both uniform and not. The S key doesn't scale shapes while the transform tool is active anymore. Improved segment painting performance. Manually deleting a slider now removes its data as well. Fixed BSSkin:: Instance target reference not being set properly FO4. Group manager now has a Close button instead of OK and Cancel buttons. Extra Data tab of the shape properties now has a working scrollbar. Added feature to toggle zaps based on other zaps see slider properties. Removed maximum bones per skin partition only SK. Conforming shapes to sliders doesn't affect zaps anymore. Prevent selecting or brushing on shapes set to be invisible. Improved visibility of the lines in wireframe mode. Removed "Build Skin Partitions" menu item. This is done with the "Skinned" checkbox now. Fixed string issue with some block types that could potentially break the NIF. You can now apply shape scaling to sliders as well. Fixed a bug with segments that had more than triangles FO4. Fixed crash when loading a new shape while a bone is selected. Prevent crash by limiting batch build with bit executable to 2 CPU threads. Delete matching. Prevent selecting other shapes while a brush is active. Fixed crash when attempting to calculate tangents for shapes without UVs. Fixed shader initialization for some graphics drivers. Fixed a bug that could create invalid string references. Loose material files now have priority over the ones in archives. Enabled morphs checkbox for FO4. Implemented an improved override selection dialog for batch building. Heavily improved the batch build speed and made it multi-threaded. Now closes after a command-line group build has been completed. Implemented the new "Segments" tab for painting FO4 segmentation. Implemented material file chooser dialog for the shape properties. Implemented improved algorithm for calculating bounding spheres. Mesh bounding spheres are always being updated now. Fixed multiple issues with the weight brush and bone scale preview. Fixed a bug where brush actions would happen without hitting a shape. Fixed crash when loading bone data with empty references. Slightly lowered the default focus of the mask brush by a bit. Moved resource files, shaders and images into new folder structures. Shapes can now be scaled in a non-uniform way XYZ separately. Fixed deletion of NiSkinInstances and shader controllers. Fixed crash when looking for a bone that doesn't exist in the NIF. Vastly improved performance when moving sliders with many shapes. You can enable the translation for your system language in the settings dialog if available. Added German translation by ousnius. Fixed UTF8 naming issues for outfits, presets and sliders. Unweighted vertices warning doesn't appear for unskinned shapes anymore. Fixed some references being loaded with multiple shapes instead of one. Fixed rendering way too often when using the weight brush. Fixed crash when loading a new project while transform mode is enabled. Fixed OpenGL contexts not being compatible with some drivers. Minimizing BodySlide does not minimize Outfit Studio anymore. Updated the FO4 Maya bone fix script. Added command-line arguments for building groups on launch. Added a vertex selection mode for modifying the current mask. Transform and vertex mode can now be used in combination with any brush. Parts of the transform tool the mouse hovers over are now highlighted. Added hotkeys "Q" for vertex selection and "F" for transform mode. The size of the transform tool now changes dynamically with the camera zoom. Added "Full Precision" geometry check box to the shape properties for FO4. Added "NiIntegerExtraData" to the extra data tab of the shape properties. Fixed the splitter panels being resized wrongly along the frame. Changing settings now reloads archives properly. Changing the target game now recommends a default skeleton. The settings dialog can't be opened while Outfit Studio is active anymore. Stopped the texture pools of BS and OS conflicting with each other black textures. Fixed crash when clicking both the left and right mouse button at the same time. Added Maya scripts for fixing the rig of FBX exports to the "res" folder. Fixed Z-Buffer for the 3D views, which appeared as clipping, even though there was none. Fixed color profile warnings in the log. Holding down S key and scrolling while the transform tool is active will scale shapes. Material file paths for FO4 can now be edited in the shape properties. Fixed FO4 crash that could happen for some zapped shapes. Added support for a few more block types mostly for statics. Added "Save Preset" feature to OS. Added "Remove Bone From Selected" feature to bone context menu. Fixed weighting not staying on a shape if it wasn't weighted to the bone before. Made bone context menu work without having to click on the name of a bone. Made it possible to add a custom bone to the project that's not in the ref skeleton. Fixed weighting colors only showing for the active shape, not all selected shapes. Double-clicking on a shape now opens its shape properties dialog. Fixed "Save Project As" dialog not showing the loaded game data path for upper-case paths. Now saves the last size of the slider panel to the config file. Fixed bone scaling preview for Skyrim. Fixed window parenting of some message boxes. Made the updating of mesh normals asynchronous for brush strokes and in the preview. Fixed crash when attempting to load certain material files. All text should now be readable with Windows font scaling or themes. Fixed preview not reloading properly if the NIF stayed the same but was zapped. You can now select and edit multiple shapes at the same time with brushes. Fixed "Load Project" not setting the reference shape properly for non-external references. Loading old. Fixed slider data imports for FO4 sometimes introducing noise due to lower precision. Fixed the loading of loose material files that aren't in BA2 archives. Added toggle for the batch build override dialog to the settings. Added additional mouse camera controls to the preview window. Exporting slider data to OBJ works as intended again now. Fixed OBJ import crash because of comments in the faces section. Fixed OBJ import not loading triangles properly for some faces sections. Now saves the last window state to the config file maximized window or not. Batch building now notifies you of any overrides and asks you which one to build. Added new button "Save Preset" that transfers the changed slider values to the preset file. Fixed preset drop down selection after saving a new preset to file. Now immediately updates the normals when opening a new preview. Now immediately activates zaps from presets in the preview. Added two buttons to the tool bar: Fixed crash when attempting to edit a slider after swapping between projects. Fixed slider edit mode not closing after swapping between projects. Fixed name copying for alpha properties. Fixed crash when copying weights while there are no bones loaded. Fixed crash for a very specific type of. BSA archive empty folder name. Fixed log output for fatal and unhandled exceptions, properly lock the program thread. Slider categories are now sorted by order, not by alphabet. Fixed crash when saving a project without sliders or shapes loaded. Removed "Apply the shape changes? Fixed various bugs with adding bones to a project through the UI. Weights of bones not present in the ref. Fixed shader name and wet material reference copying. Fixed various. OBJ bugs. Fixed NIF corruption if the root children contained an empty reference. Fixed camera panning for a certain zoom level. Fixed zaps not being updated properly in the preview while it's open. Fixed copying of NiAlphaProperty values. Fixed weight brush when a dialog box appeared while holding ALT. Removed progress dialog and added a progress bar instead. Now refreshes the outfit list in BodySlide automatically when saving a new project. Fallout 4 support! Support for loading textures from BA2 archives. Please give the reason for reporting the video Please write the reason! Please copy the code: Please wait The comment field is required. Thank you! Your comment has been sent for review. Unexpected error occurred, please contact support. Four eyed granny with saggy tits masturbates on cam 2: Chubby babe moans in pleasure while he is taking care of her love Watch this if you want to learn my secrets for fucking older ladies. She put on some sexy lingerie so his dick gets harder for the This amateur beauty with big tits will suck his cock and get licked After he fingers her cunt, he will fuck her in hardcore fashion until Perverted dark haired bitch is the horniest nympho ever. Spoiled bitch 7: Horny wife of my buddy is ordinary looking chubby lady with big booty 7: My black buddy dates such a kinky white nympho who always mesmerizes 7: Dirty-minded lady is no other but a real amateur nympho who thirsts 7: This chick is in the mood for some steamy sex. She spreads her legs 6: This whore knows how to make her man horny. She flaunts her phat ass 7:.

Only required if you want to mold the outfits to a different body shape. Cha's Atomic Beauty Preset - Hottie.

Gay hairy asshole

Cha's Atomic Beauty Preset - Ms. Cha's Atomic Beauty Preset - Spheres.

Phat azz black girlz big booty ebonies

Charlotte -Simple Companion. Chosen of Atom Atomic Beauty Edition. CindyB Looksmenu Preset. Claire Bodyslide Preset. Combat Strippers - Raven. If you want it to fit your BodySlide preset, otherwise it will be default sliders.

Curvy V2. Curvy V3 preset. Custom Player Race.

Habibi Xxx Watch Natali got with anastasia Video Bakugan porn. New lighting with three directional lights, one frontal light and an ambient factor. Only Skyrim preview renders normal and specular maps right now. FO4 has the new lights. Improved alpha rendering. Fixed crash related to NiTriStripsData when calculating normals. Fixed copying extra data and collision references properly when copying a shape. Increased size of the "Load Preset" dialog and made it re-sizable. Fixed texture path correction for some very rare cases. Improved quality of normal smoothing on meshes. Not customizable just yet. Made group selection in the group manager more clear disabling panels. Duplicating a shape is faster now when there are many loaded. Fixed batch build causing texture coordinates to go crazy after v4. Fixed activating zaps causing a crash after v4. Ungrouped sets now show all presets instead of no presets. You should still create proper groups, though! Instead of morphing the geometry, the move the texture coordinates. Fixed loading of custom references that were created using existing references. Minor NIF format fixes. A dialog will ask you to convert them. Fixed partition painting for SSE. Stability and performance improvements. Skyrim Special Edition support! Show a target game selection dialog the first time you launch the program. Improved handling of skin transforms and creating new bone bounding spheres. Allow dragging and dropping multiple files into the frame at once. Show warning if the version of the loaded NIF doesn't match the target game. Moved reference templates from the Config. Copying weights now ignores masked vertices and they keep their old weights. Enabling vertex edit doesn't cause non-existent clipping to appear anymore. Updated reference skeletons for all games. Complete rewrite of the renderer to make use of modern techniques. Removed multi-threaded batch build for the bit executable. Only bit now. Vastly improved the quality of the bone weight copy see below. Added a weight copy options dialog and improved the default values. Added new knobs for scaling to the transform tool, both uniform and not. The S key doesn't scale shapes while the transform tool is active anymore. Improved segment painting performance. Manually deleting a slider now removes its data as well. Fixed BSSkin:: Instance target reference not being set properly FO4. Group manager now has a Close button instead of OK and Cancel buttons. Extra Data tab of the shape properties now has a working scrollbar. Added feature to toggle zaps based on other zaps see slider properties. Removed maximum bones per skin partition only SK. Conforming shapes to sliders doesn't affect zaps anymore. Prevent selecting or brushing on shapes set to be invisible. Improved visibility of the lines in wireframe mode. Removed "Build Skin Partitions" menu item. This is done with the "Skinned" checkbox now. Fixed string issue with some block types that could potentially break the NIF. You can now apply shape scaling to sliders as well. Fixed a bug with segments that had more than triangles FO4. Fixed crash when loading a new shape while a bone is selected. Prevent crash by limiting batch build with bit executable to 2 CPU threads. Delete matching. Prevent selecting other shapes while a brush is active. Fixed crash when attempting to calculate tangents for shapes without UVs. Fixed shader initialization for some graphics drivers. Fixed a bug that could create invalid string references. Loose material files now have priority over the ones in archives. Enabled morphs checkbox for FO4. Implemented an improved override selection dialog for batch building. Heavily improved the batch build speed and made it multi-threaded. Now closes after a command-line group build has been completed. Implemented the new "Segments" tab for painting FO4 segmentation. Implemented material file chooser dialog for the shape properties. Implemented improved algorithm for calculating bounding spheres. Mesh bounding spheres are always being updated now. Fixed multiple issues with the weight brush and bone scale preview. Fixed a bug where brush actions would happen without hitting a shape. Fixed crash when loading bone data with empty references. Slightly lowered the default focus of the mask brush by a bit. Moved resource files, shaders and images into new folder structures. Shapes can now be scaled in a non-uniform way XYZ separately. Fixed deletion of NiSkinInstances and shader controllers. Fixed crash when looking for a bone that doesn't exist in the NIF. Vastly improved performance when moving sliders with many shapes. You can enable the translation for your system language in the settings dialog if available. Added German translation by ousnius. Fixed UTF8 naming issues for outfits, presets and sliders. Unweighted vertices warning doesn't appear for unskinned shapes anymore. Fixed some references being loaded with multiple shapes instead of one. Fixed rendering way too often when using the weight brush. Fixed crash when loading a new project while transform mode is enabled. Fixed OpenGL contexts not being compatible with some drivers. Minimizing BodySlide does not minimize Outfit Studio anymore. Updated the FO4 Maya bone fix script. Added command-line arguments for building groups on launch. Added a vertex selection mode for modifying the current mask. Transform and vertex mode can now be used in combination with any brush. Parts of the transform tool the mouse hovers over are now highlighted. Added hotkeys "Q" for vertex selection and "F" for transform mode. The size of the transform tool now changes dynamically with the camera zoom. Added "Full Precision" geometry check box to the shape properties for FO4. Added "NiIntegerExtraData" to the extra data tab of the shape properties. Fixed the splitter panels being resized wrongly along the frame. Changing settings now reloads archives properly. Changing the target game now recommends a default skeleton. The settings dialog can't be opened while Outfit Studio is active anymore. Stopped the texture pools of BS and OS conflicting with each other black textures. Fixed crash when clicking both the left and right mouse button at the same time. Added Maya scripts for fixing the rig of FBX exports to the "res" folder. Fixed Z-Buffer for the 3D views, which appeared as clipping, even though there was none. Fixed color profile warnings in the log. Holding down S key and scrolling while the transform tool is active will scale shapes. Material file paths for FO4 can now be edited in the shape properties. Fixed FO4 crash that could happen for some zapped shapes. Added support for a few more block types mostly for statics. Added "Save Preset" feature to OS. Added "Remove Bone From Selected" feature to bone context menu. Fixed weighting not staying on a shape if it wasn't weighted to the bone before. Made bone context menu work without having to click on the name of a bone. Made it possible to add a custom bone to the project that's not in the ref skeleton. Fixed weighting colors only showing for the active shape, not all selected shapes. Double-clicking on a shape now opens its shape properties dialog. Fixed "Save Project As" dialog not showing the loaded game data path for upper-case paths. Now saves the last size of the slider panel to the config file. Fixed bone scaling preview for Skyrim. Fixed window parenting of some message boxes. Made the updating of mesh normals asynchronous for brush strokes and in the preview. Fixed crash when attempting to load certain material files. All text should now be readable with Windows font scaling or themes. Fixed preview not reloading properly if the NIF stayed the same but was zapped. You can now select and edit multiple shapes at the same time with brushes. Fixed "Load Project" not setting the reference shape properly for non-external references. Loading old. Fixed slider data imports for FO4 sometimes introducing noise due to lower precision. Fixed the loading of loose material files that aren't in BA2 archives. Added toggle for the batch build override dialog to the settings. Added additional mouse camera controls to the preview window. Exporting slider data to OBJ works as intended again now. Fixed OBJ import crash because of comments in the faces section. Fixed OBJ import not loading triangles properly for some faces sections. Now saves the last window state to the config file maximized window or not. Batch building now notifies you of any overrides and asks you which one to build. Added new button "Save Preset" that transfers the changed slider values to the preset file. Fixed preset drop down selection after saving a new preset to file. Now immediately updates the normals when opening a new preview. Now immediately activates zaps from presets in the preview. Added two buttons to the tool bar: Fixed crash when attempting to edit a slider after swapping between projects. Fixed slider edit mode not closing after swapping between projects. Fixed name copying for alpha properties. Fixed crash when copying weights while there are no bones loaded. Fixed crash for a very specific type of. BSA archive empty folder name. Fixed log output for fatal and unhandled exceptions, properly lock the program thread. Slider categories are now sorted by order, not by alphabet. Fixed crash when saving a project without sliders or shapes loaded. Removed "Apply the shape changes? Fixed various bugs with adding bones to a project through the UI. Weights of bones not present in the ref. Fixed shader name and wet material reference copying. Fixed various. OBJ bugs. Fixed NIF corruption if the root children contained an empty reference. Fixed camera panning for a certain zoom level. Fixed zaps not being updated properly in the preview while it's open. Fixed copying of NiAlphaProperty values. Fixed weight brush when a dialog box appeared while holding ALT. Removed progress dialog and added a progress bar instead. Now refreshes the outfit list in BodySlide automatically when saving a new project. Fallout 4 support! Support for loading textures from BA2 archives. Added bit executable build. Added archive selection and more improvements to the settings dialog. New file formats. Sliders now have a separate display name stored in the category file s. Straight donations accepted Donate. Games Full games list Add current game. A Work Of Art. Absolutely Skimpy Attire. Absolutely Skimpy Attire for Atomic Beauty. Alea The Lone Wanderer Preset 2. Aleta - Face and Bodyslide Preset. Alexa LooksMenu Preset. Alexis Wells BodySlide Preset. Alien Beauty - Jaylah Character Preset. Alien Beauty - Khaalida Character Preset. Alien Beauty - Ninat Character Preset. Alien Beauty - Xylia Character Preset. AlleyCa7's BodySlide Preset. Amanda CBBE preset. Amazon Bombshell. Amiria - Preset. Amorous Bodyslide Preset. Anastasia - body preset. Android - Synth Girl 2. Android 18 FO4 version. Another Bodyslide Preset for Atomic Beauty. Another Work Of Art. Ashara Cyborg Armour Carbon Finish. Asuka Officer Uniform - BodySlide v1. Athlete 2. Athletic body for Janebod. Atomic Beauty - Physics body base. Atomic Beauty Custom Preset. Atomic Bimbo. Atomic Warhead. Atomic Warlords. Average female body preset for CBBE. Ayla Curvy Body Preset. Barbie Bodyslide Preset. Barefoot Wetsuit. BB's Character Preset - Jessica. BB's Character Preset - Michelle. BeachBalls - bodyslide preset. BearRinku Armors. Beautiful Fiona - looks menu preset. Believable Body Preset. Better Body Physics. BigBewbz Bodyslide Preset. Biker Gal for Atomic Beauty bodyslide conversion with physics. Bikinis -Bathing Suits - Intimate Apparel. Bionic - Prosthetic Nudes for Atomic Beauty. Black Widow BodySlide Files. Blue LooksMenu Preset. Bodies of The Wasteland. Bodyslide anime girl costom preset now with petite version. Bodyslide Preset for Atomic Beauty. Booette Atomic Beauty Edition. Bowsette Bodysuit Atomic Beauty Edition. Brigid Flynn Complete. BRx armor. Bunch of LooksMenu presets and one BodySlide preset. Bunnygirl for Atomic Beauty. Caitlyn BodySlide Preset. Candy and Harley Quinn - Preset. Catherine - Preset. CBBE mesh for high-heels with bodyslide. CBBE Sexy curves. CBBE with breast physics. Only required if you want to mold the outfits to a different body shape. Cha's Atomic Beauty Preset - Hottie. Cha's Atomic Beauty Preset - Ms. Cha's Atomic Beauty Preset - Spheres. Charlotte -Simple Companion-. Chosen of Atom Atomic Beauty Edition. CindyB Looksmenu Preset. Claire Bodyslide Preset. Combat Strippers - Raven. If you want it to fit your BodySlide preset, otherwise it will be default sliders. Curvy V2. Curvy V3 preset. Custom Player Race. Cybernetic Beauty - A. Character Preset. Cybernetic Beauty - B. DA Base Lingerie. DA Body Lace black. DA Bondage Rope. DA Christie Harness. DA Genie Outfit. DA Harness. DA Harness DA Lingerie Set black. DA Merged 11 Pack. DA Oola Dancer. DA Swimsuits. Daenerys BodySlide Preset. Dave's Bodyslide Presets. Demified Body Preset. Destiny Inspired Body Preset. Doofus Preset. Elegant Hardware - A Jewelry Modification. Elsie - My Character body and Face preset. Emily Bodyslide Preset. Extreme Sexy Body. Fantasy Chick bodyslide preset. Far Harbor Wetsuit Bodyslide. Female Outfit replacer. Fit for the wasteland. Fitness real Female. Freja Birkin LooksMenu Preset. Fusion Girl Baggy tank-tops Redux. Fusion Girl Vanilla Outfits. Gameplay Bodyslide Preset. Geist Suit Atomic Beauty Edition. Ghaans Revealing Fusion Outfits. Gina LooksMenu-Preset. Graf's Assaultron Armor. Green for LooksMenu with BodySlide. GRIM Booette. GRIM Bowsette. Hanaxar's Nice Body Preset. Hardcore survival start. Heathyr Hoffman bodyslide preset. Helen Parr Incredibles Bodyslide preset. Hermione CBBE preset. Heroes of the Storm Tracer Ghost Suit. Highschool Heaven for Atomic Beauty. Hipster lookin ass- My personal presets for Nate and Nora. Hourglass BodySlide Preset. I wish Beautiful Female Bodyslide Preset. Imperator Furiosa - Atomic Beauty body preset. Jacket and Dress. Chubby babe moans in pleasure while he is taking care of her love Watch this if you want to learn my secrets for fucking older ladies. She put on some sexy lingerie so his dick gets harder for the This amateur beauty with big tits will suck his cock and get licked After he fingers her cunt, he will fuck her in hardcore fashion until Perverted dark haired bitch is the horniest nympho ever. Spoiled bitch 7: Horny wife of my buddy is ordinary looking chubby lady with big booty 7: My black buddy dates such a kinky white nympho who always mesmerizes 7: Dirty-minded lady is no other but a real amateur nympho who thirsts 7: This chick is in the mood for some steamy sex. She spreads her legs 6: This whore knows how to make her man horny. She flaunts her phat ass 7: This slut knows how to make a man horny. She is licking her lollipop 6: This horny four eyed chick is the real deal and she loves to take 7: On top of being a good DJ, this chick is also a skilled masturbator. I'm overwhelmed by this chick's confidence. She has no problem 2: This slut is quite chubby and she knows how to use her dirty mouth. Now that's a really nice whore..

Cybernetic Beauty - A. Character Preset.

Italian bbw and bbc

Cybernetic Beauty - B. DA Base Lingerie. DA Body Lace black. DA Bondage Rope. DA Christie Harness. DA Genie Outfit.

DA Harness. DA Harness DA Lingerie Set black. DA Merged 11 Pack. DA Oola Dancer. DA Swimsuits. Daenerys BodySlide Preset. Dave's Bodyslide Presets. Demified Body Preset. Destiny Inspired Body Preset. Doofus Preset. Elegant Hardware - A Jewelry Modification. Elsie - My Character body and Face preset. Emily Bodyslide Preset. Extreme Sexy Body. Fantasy Chick bodyslide preset. Far Here Wetsuit Bodyslide.

Female Outfit replacer. Fit for the wasteland. Fitness real Female. Freja Birkin LooksMenu Preset. Fusion Girl Baggy tank-tops Redux. Fusion Girl Vanilla Outfits. Gameplay Bodyslide Preset. Geist Suit Atomic Beauty Edition. Ghaans Revealing Fusion Outfits. Gina LooksMenu-Preset. Graf's Assaultron Armor. Green for LooksMenu with BodySlide. GRIM Booette. GRIM Bowsette. Ebony bbw with saggy gits gets fucked Nice Body Preset. Hardcore survival start. Heathyr Hoffman bodyslide preset. Helen Parr Incredibles Bodyslide preset.

Hermione CBBE preset. Heroes of the Storm Tracer Ghost Suit. Highschool Ebony bbw with saggy gits gets fucked for Atomic Beauty.

Hipster lookin ass- My personal presets for Nate and Nora.

Fotos porno de sarah white

Hourglass BodySlide Preset. I wish Beautiful Female Bodyslide Preset. Imperator Furiosa - Atomic Beauty body preset. Jacket and Dress. Jane Bod -JB- Rev.

Japanese massage next to husband. Dem dienst gelöscht werden auf zu.

Jane Bod Female Bodybuilder Preset. JaneBod Preset Fit an Buxom. JB - Casual Tramp. JB - Highschool Heaven. JB - Vault Lovely. JB Presets. JC Bikini for Atomic Beauty bodyslide conversion with physics. Jessie - A Looksmenu Preset. JLaw Character Preset and Slider. Jmenaru's Bodyslide Presets. Jolly Summer Atomic Beauty Edition.

Katie's wardrobe - Casual Combat Outfit.

Why do guys disappear after you sleep with them

Kellogg Skimpy Outfit. Kerrigan Bodysuit for Atomic Beauty. Kind of fit female body preset. Kunio V2 - Bodyslide Preset. Lara Ebony bbw with saggy gits gets fucked '96 body and face presets. Lazman's Bodyslide Preset. Leevo's Realistic Bodyslide Preset. Lisa Randolph - Preset.

Look at that ass - bodyslide preset. LooksMenu Body Sliders Extended. LooksMenu BodyGen Presets. Lost and Found Bodyslide Files. Mary Jane Atomic Beauty Edition. Mature Body V1. Mega Milk Atomic Beauty Edition. Megan - An another character preset. Metal Gear Rising - Mistral Armor. Metal Gear Solid Outfits Bodyslide.

MiGurl 3. MiGurl 7. Mistral Concept Armor. Mod Requests.

Xnxxn Tube Watch Sluts are hot Video Nude redheads. Fixed crash when entering slider edit after "Make Conversion Reference". Fixed crash when clearing project while partitions tab is active. Duplicating a shape now keeps the same parent within the same NIF. Meshes in OBJ files with both group and object aren't loaded twice anymore. FBX import now finds meshes that aren't under the root node of the file. Clear parallax texture paths and flags for SSE optimization. Lots of code refactoring for stability improvements. Fixed handling of block pointers, which could corrupt links in NIF files. Added a customizable renderer background color to the settings. Fixed triangle deletion e. Increased far clip distance from to for rendering larger meshes matches Blender default. Lots of code refactoring with stability improvements. Last preview window position and size is now stored in the config file. Fixed already default slider values being saved to presets regardless. Allow extended selection for the checkboxes in the batch build and settings dialogs. Pressing the DEL key lets you delete a slider currently in edit mode. Renaming both shapes and sliders now keeps all slider data intact. Loading existing projects now keeps the original shape order including reference. Fixed crash when choosing a single texture in the 'Load Outfit' dialog. Fixed loading of loose texture files after assigning them in the shape properties. Now always zeroes all sliders before applying a loaded preset. Increased scroll rate of the slider view. Current width of the slider panel is stored in the config now. Updated Chinese and German translations. Fixed vertex deletion for SSE meshes. Disabled loading the BA2 archives of the FO4 texture pack. You can enable it in the settings. Fixed zap toggle feature for Skyrim and SSE. Now keeps previously local slider data when merging references. Remove empty skin partitions when applying them. Fixed skin partitions when exporting only right-click-selected shapes to NIF. Fixed error message on OBJ export with one shape just the message appeared wrong. Implemented a language selection in the settings dialog. Added 'Delete Vertices' feature for deleting unmasked vertices directly in OS. Added 'Separate Vertices' feature for splitting up one shape into two using a mask. Allow unsetting or directly deleting the reference shape. Duplicating a shape now also copies its controllers and interpolators with it. Any unreferenced blocks are now deleted on NIF export. Handle NiSkinData properly when it has vertex weights turned off. Fixed some triangle index comparisons when updating skin partitions or segments. Fixed a visual bug where deleted shapes would stay visible until the next frame. Fixed invisibility issues in the rendering for AMD drivers by temporarily disabling cubemaps. Fixed wrong rendering when adding a new mesh while textures or lighting were disabled. Now sets the consistency type to mutable for all meshes built with morphs enabled SK. Rewritten all shaders to make use of normal and specular maps for a more accurate and detailed preview. New lighting with three directional lights, one frontal light and an ambient factor. Only Skyrim preview renders normal and specular maps right now. FO4 has the new lights. Improved alpha rendering. Fixed crash related to NiTriStripsData when calculating normals. Fixed copying extra data and collision references properly when copying a shape. Increased size of the "Load Preset" dialog and made it re-sizable. Fixed texture path correction for some very rare cases. Improved quality of normal smoothing on meshes. Not customizable just yet. Made group selection in the group manager more clear disabling panels. Duplicating a shape is faster now when there are many loaded. Fixed batch build causing texture coordinates to go crazy after v4. Fixed activating zaps causing a crash after v4. Ungrouped sets now show all presets instead of no presets. You should still create proper groups, though! Instead of morphing the geometry, the move the texture coordinates. Fixed loading of custom references that were created using existing references. Minor NIF format fixes. A dialog will ask you to convert them. Fixed partition painting for SSE. Stability and performance improvements. Skyrim Special Edition support! Show a target game selection dialog the first time you launch the program. Improved handling of skin transforms and creating new bone bounding spheres. Allow dragging and dropping multiple files into the frame at once. Show warning if the version of the loaded NIF doesn't match the target game. Moved reference templates from the Config. Copying weights now ignores masked vertices and they keep their old weights. Enabling vertex edit doesn't cause non-existent clipping to appear anymore. Updated reference skeletons for all games. Complete rewrite of the renderer to make use of modern techniques. Removed multi-threaded batch build for the bit executable. Only bit now. Vastly improved the quality of the bone weight copy see below. Added a weight copy options dialog and improved the default values. Added new knobs for scaling to the transform tool, both uniform and not. The S key doesn't scale shapes while the transform tool is active anymore. Improved segment painting performance. Manually deleting a slider now removes its data as well. Fixed BSSkin:: Instance target reference not being set properly FO4. Group manager now has a Close button instead of OK and Cancel buttons. Extra Data tab of the shape properties now has a working scrollbar. Added feature to toggle zaps based on other zaps see slider properties. Removed maximum bones per skin partition only SK. Conforming shapes to sliders doesn't affect zaps anymore. Prevent selecting or brushing on shapes set to be invisible. Improved visibility of the lines in wireframe mode. Removed "Build Skin Partitions" menu item. This is done with the "Skinned" checkbox now. Fixed string issue with some block types that could potentially break the NIF. You can now apply shape scaling to sliders as well. Fixed a bug with segments that had more than triangles FO4. Fixed crash when loading a new shape while a bone is selected. Prevent crash by limiting batch build with bit executable to 2 CPU threads. Delete matching. Prevent selecting other shapes while a brush is active. Fixed crash when attempting to calculate tangents for shapes without UVs. Fixed shader initialization for some graphics drivers. Fixed a bug that could create invalid string references. Loose material files now have priority over the ones in archives. Enabled morphs checkbox for FO4. Implemented an improved override selection dialog for batch building. Heavily improved the batch build speed and made it multi-threaded. Now closes after a command-line group build has been completed. Implemented the new "Segments" tab for painting FO4 segmentation. Implemented material file chooser dialog for the shape properties. Implemented improved algorithm for calculating bounding spheres. Mesh bounding spheres are always being updated now. Fixed multiple issues with the weight brush and bone scale preview. Fixed a bug where brush actions would happen without hitting a shape. Fixed crash when loading bone data with empty references. Slightly lowered the default focus of the mask brush by a bit. Moved resource files, shaders and images into new folder structures. Shapes can now be scaled in a non-uniform way XYZ separately. Fixed deletion of NiSkinInstances and shader controllers. Fixed crash when looking for a bone that doesn't exist in the NIF. Vastly improved performance when moving sliders with many shapes. You can enable the translation for your system language in the settings dialog if available. Added German translation by ousnius. Fixed UTF8 naming issues for outfits, presets and sliders. Unweighted vertices warning doesn't appear for unskinned shapes anymore. Fixed some references being loaded with multiple shapes instead of one. Fixed rendering way too often when using the weight brush. Fixed crash when loading a new project while transform mode is enabled. Fixed OpenGL contexts not being compatible with some drivers. Minimizing BodySlide does not minimize Outfit Studio anymore. Updated the FO4 Maya bone fix script. Added command-line arguments for building groups on launch. Added a vertex selection mode for modifying the current mask. Transform and vertex mode can now be used in combination with any brush. Parts of the transform tool the mouse hovers over are now highlighted. Added hotkeys "Q" for vertex selection and "F" for transform mode. The size of the transform tool now changes dynamically with the camera zoom. Added "Full Precision" geometry check box to the shape properties for FO4. Added "NiIntegerExtraData" to the extra data tab of the shape properties. Fixed the splitter panels being resized wrongly along the frame. Changing settings now reloads archives properly. Changing the target game now recommends a default skeleton. The settings dialog can't be opened while Outfit Studio is active anymore. Stopped the texture pools of BS and OS conflicting with each other black textures. Fixed crash when clicking both the left and right mouse button at the same time. Added Maya scripts for fixing the rig of FBX exports to the "res" folder. Fixed Z-Buffer for the 3D views, which appeared as clipping, even though there was none. Fixed color profile warnings in the log. Holding down S key and scrolling while the transform tool is active will scale shapes. Material file paths for FO4 can now be edited in the shape properties. Fixed FO4 crash that could happen for some zapped shapes. Added support for a few more block types mostly for statics. Added "Save Preset" feature to OS. Added "Remove Bone From Selected" feature to bone context menu. Fixed weighting not staying on a shape if it wasn't weighted to the bone before. Made bone context menu work without having to click on the name of a bone. Made it possible to add a custom bone to the project that's not in the ref skeleton. Fixed weighting colors only showing for the active shape, not all selected shapes. Double-clicking on a shape now opens its shape properties dialog. Fixed "Save Project As" dialog not showing the loaded game data path for upper-case paths. Now saves the last size of the slider panel to the config file. Fixed bone scaling preview for Skyrim. Fixed window parenting of some message boxes. Made the updating of mesh normals asynchronous for brush strokes and in the preview. Fixed crash when attempting to load certain material files. All text should now be readable with Windows font scaling or themes. Fixed preview not reloading properly if the NIF stayed the same but was zapped. You can now select and edit multiple shapes at the same time with brushes. Fixed "Load Project" not setting the reference shape properly for non-external references. Loading old. Fixed slider data imports for FO4 sometimes introducing noise due to lower precision. Fixed the loading of loose material files that aren't in BA2 archives. Added toggle for the batch build override dialog to the settings. Added additional mouse camera controls to the preview window. Exporting slider data to OBJ works as intended again now. Fixed OBJ import crash because of comments in the faces section. Fixed OBJ import not loading triangles properly for some faces sections. Now saves the last window state to the config file maximized window or not. Batch building now notifies you of any overrides and asks you which one to build. Added new button "Save Preset" that transfers the changed slider values to the preset file. Fixed preset drop down selection after saving a new preset to file. Now immediately updates the normals when opening a new preview. Now immediately activates zaps from presets in the preview. Added two buttons to the tool bar: Fixed crash when attempting to edit a slider after swapping between projects. Fixed slider edit mode not closing after swapping between projects. Fixed name copying for alpha properties. Fixed crash when copying weights while there are no bones loaded. Fixed crash for a very specific type of. BSA archive empty folder name. Fixed log output for fatal and unhandled exceptions, properly lock the program thread. Slider categories are now sorted by order, not by alphabet. Fixed crash when saving a project without sliders or shapes loaded. Removed "Apply the shape changes? Fixed various bugs with adding bones to a project through the UI. Weights of bones not present in the ref. Fixed shader name and wet material reference copying. Fixed various. OBJ bugs. Fixed NIF corruption if the root children contained an empty reference. Fixed camera panning for a certain zoom level. Fixed zaps not being updated properly in the preview while it's open. Fixed copying of NiAlphaProperty values. Fixed weight brush when a dialog box appeared while holding ALT. Removed progress dialog and added a progress bar instead. Now refreshes the outfit list in BodySlide automatically when saving a new project. Fallout 4 support! Support for loading textures from BA2 archives. Added bit executable build. Added archive selection and more improvements to the settings dialog. New file formats. Sliders now have a separate display name stored in the category file s. Straight donations accepted Donate. Games Full games list Add current game. A Work Of Art. Absolutely Skimpy Attire. Absolutely Skimpy Attire for Atomic Beauty. Alea The Lone Wanderer Preset 2. Aleta - Face and Bodyslide Preset. Alexa LooksMenu Preset. Alexis Wells BodySlide Preset. Alien Beauty - Jaylah Character Preset. Alien Beauty - Khaalida Character Preset. Alien Beauty - Ninat Character Preset. Alien Beauty - Xylia Character Preset. AlleyCa7's BodySlide Preset. Amanda CBBE preset. Amazon Bombshell. Amiria - Preset. Amorous Bodyslide Preset. Anastasia - body preset. Android - Synth Girl 2. Android 18 FO4 version. Another Bodyslide Preset for Atomic Beauty. Another Work Of Art. Ashara Cyborg Armour Carbon Finish. Asuka Officer Uniform - BodySlide v1. Athlete 2. Athletic body for Janebod. Atomic Beauty - Physics body base. Atomic Beauty Custom Preset. Atomic Bimbo. Atomic Warhead. Atomic Warlords. Average female body preset for CBBE. Ayla Curvy Body Preset. Barbie Bodyslide Preset. Barefoot Wetsuit. BB's Character Preset - Jessica. BB's Character Preset - Michelle. BeachBalls - bodyslide preset. BearRinku Armors. Beautiful Fiona - looks menu preset. Believable Body Preset. Better Body Physics. BigBewbz Bodyslide Preset. Biker Gal for Atomic Beauty bodyslide conversion with physics. Bikinis -Bathing Suits - Intimate Apparel. Bionic - Prosthetic Nudes for Atomic Beauty. Black Widow BodySlide Files. Blue LooksMenu Preset. Bodies of The Wasteland. Bodyslide anime girl costom preset now with petite version. Bodyslide Preset for Atomic Beauty. Booette Atomic Beauty Edition. Bowsette Bodysuit Atomic Beauty Edition. Brigid Flynn Complete. BRx armor. Bunch of LooksMenu presets and one BodySlide preset. Bunnygirl for Atomic Beauty. Caitlyn BodySlide Preset. Candy and Harley Quinn - Preset. Catherine - Preset. CBBE mesh for high-heels with bodyslide. CBBE Sexy curves. CBBE with breast physics. Only required if you want to mold the outfits to a different body shape. Cha's Atomic Beauty Preset - Hottie. Cha's Atomic Beauty Preset - Ms. Cha's Atomic Beauty Preset - Spheres. Charlotte -Simple Companion-. Chosen of Atom Atomic Beauty Edition. CindyB Looksmenu Preset. Claire Bodyslide Preset. Combat Strippers - Raven. If you want it to fit your BodySlide preset, otherwise it will be default sliders. Curvy V2. Curvy V3 preset. Custom Player Race. Cybernetic Beauty - A. Character Preset. Cybernetic Beauty - B. DA Base Lingerie. DA Body Lace black. DA Bondage Rope. DA Christie Harness. Perverted amateur huge bottomed and big breasted bitch with dark hair tried to turn me on with the way she fucked her cunt with dildo on webcam. But mission failed. Chubby ugly as fuck bitch with saggy tits masturbated cunt with dildo. Javascript is turned off in your browser. Some features of this page will not work correctly. Video Url. Embed Code. Logistic specia Germany 11 June, Rate This Video. You have already rated this video! Chubby , Solo , Dildo. Flag this video using the icons above! You have already reported for this video! Please give the reason for reporting the video Please write the reason! Please copy the code: Please wait The comment field is required. Thank you! Your comment has been sent for review. Unexpected error occurred, please contact support. Four eyed granny with saggy tits masturbates on cam 2: Chubby babe moans in pleasure while he is taking care of her love .

Model Survivor Preset - Atomic Beauty. Model X - Bodyslide Preset. Monno's Bikini Bodyslide with Physics Body files. Mrs Tittie Bodyslide preset. My Best Breasts. My Girlfriend Preset. My Wasteland Kitty. My Wasteland Kitty 2. Natural Busty - a JaneBod Preset. Nezzar's Sexy Outfit Collection.

Nezzar's Lingerie Collection.

  • Curvy hairy milf
  • Bbw milfs tumblr
  • Milf rides black mamba
  • Monster Tits And Monster Cocks

Nezzar's Ultimate Collection. Nice body preset for Lacy Underwear. Nice BodySlide Preset. Nickole - Face and Body Preset. NightOps Armor. Nuka-Girl Rocketsuit for Atomic Beauty.

Oppai Fantasy BodySlide Preset. Paige- A LooksMenu Preset. Parasite Armor Bodyslide Conversion. Perfect Body Preset.

Madhuri dixit showing anal with fuck

Perfect Fit Hot Babe Preset. Build the Premium preset using your favorite CBBE body, with or without physics, both are compatible. Proportionate Curves - Bodyslide Preset. Raaya V2.

Flashlight party freaks with notorious horny teenagers

Raider Themed Mashups. Realistic Curvy. Realistic Curvy Girl Bodyslide Preset. Revival Preset Pack. Ricca Preset. Robust Female Body Preset. Rytor's Fit Babe. Sal's AB Preset. Sam the Sole Survivor. Samus Aran PowerSuit. The mod works without it, but the suit is bodyslide compatible so you can make it use your own shape.

But mission failed. Chubby ugly as fuck bitch with saggy tits masturbated cunt with dildo. Javascript is turned off in your browser. Some features of this page will not work correctly. Video Url. Embed Code. Logistic specia Germany 11 June, Rate This Check this out. You have already rated this video!

ChubbySoloDildo. Flag this video using the icons above! You have already reported for this video! Please give the reason for reporting the video Here write the reason!

Please copy the code: Please wait The comment field is required. Thank you! Your comment has been sent for review. Unexpected error occurred, please contact support. Four eyed granny with saggy tits masturbates on cam 2: Chubby babe moans in pleasure while he is taking care of her love Watch this if you want to learn my secrets for fucking older ladies. Stairway Fucking With Taylor Vixen. When logged inyou can choose up to 8 games that will be displayed as favourites in this menu.

Ebony bbw with saggy gits gets fucked easy to use tool for customizing bodies and outfits, creating new bodies and outfits, and converting outfits between body types. You are also free to upload and share them with others! If your edits were done purely using sliders and you want to release the built meshes, you must ask for permission first.

You may not reupload the entire mod or all possible body variations, especially not without permission! Preset files are the preferred way of sharing your body shapes.

If you are planning to upload parts of the mod package as is, please ask for permission first. No file contained in the archives available on this page are to be sold for monetary gain anywhere. Special Note: These permissions only apply to the files that come with BodySlide itself. I cannot give you permission! Fallout 4 When logged inyou can choose up to 8 games that will Ebony bbw with saggy gits gets fucked displayed as favourites in this menu.

Empty favourite. View all images Today's images New images this Ebony bbw with saggy gits gets fucked Most endorsed trending Most endorsed all time. View all videos Today's videos New videos this week Most endorsed trending Most endorsed all time. Support forum Wiki Help Contact us Report an issue. Original upload 24 December 1: Uploaded by ousnius. Virus scan Safe to use. About this mod An easy to use tool for customizing bodies and outfits, creating new bodies and outfits, and converting outfits between body types.

Requirements This mod does not have any known dependencies other than the base game. Juicy Might possibly need this. Thank you Ousnius and Caliente. This bikini doesn't use body slot so my preset will be automatically applied and it WILL differ from your own character. Just get this mod. Only needed to apply your own read more. Donation Points system This mod is opted-in to receive Donation Points.

Version 4. Added an optional output path setting for builds. Limit bones per partition to 80 for SSE. Inject Ebony bbw with saggy gits gets fucked bone nodes into the right position of the hierarchy. Fixed crash when adding a shape while in segment mode. Fixed move and Ebony bbw with saggy gits gets fucked menus marking all vertices as modified in slider edit. Refresh only source meshes on mirror or UV inversion.

Asian lezdominas pissing

Fixed low weight checkbox of zaps not applying to batch builds. Prevent progress bar lockups during batch build. Added a pivot mode that shows a point that can be moved and makes it the center of mesh operations like rotation and scale.

Added more info of meshes on the XYZ axis. Added 'Add Project' feature that merges shapes and slider data into the current project.

Added new tab 'Colors' for editing vertex colors and vertex alpha when enabled on the shape. Prevent the creation of multiple sliders with the same name. Mask brush now sets the mask to values of 0 or 1 only fully unmasked or masked. Added a button located next to the outfit name Ebony bbw with saggy gits gets fucked loading a project directly into a new Outfit Studio process.

Cutie doing deepthroath and jerking a cock

Double-clicking entries in the group manager now moves them into or out of the selected group. Default values of zaps are now set up with a checkbox in the slider properties dialog, instead of two value fields. Deleting a slider now clears the slider toggles with it as well.

Previously the toggle data was kept. Fixed OBJ import not loading all types of group setups correctly. Meshes should keep their hard and smooth edges correctly now. Instead, an empty mesh is Ebony bbw with saggy gits gets fucked now. OBJ export now sets a default smoothing group for loading into Blender.

Offender pa registered sex

Outfit Studio makes sure not to smooth normals before they can be locked. This is useful for meshes where keeping custom normals is absolutely needed. This toggle is saved to the project files. Fixed partitions tab showing colors of last selected Ebony bbw with saggy gits gets fucked. Fixed loading OBJ into empty project adding bogus bones.

These came from the blank skeleton files that were loaded into the project behind the hood. Added Skyrim VR as a target game. Fixed more Unicode conversion issues with shape and slider names.

Fixed crash when choosing FO4 cloth data with Unicode characters in the path.

Fresno transexual Watch Amateur women sex game money Video photos sexe. View all images Today's images New images this week Most endorsed trending Most endorsed all time. View all videos Today's videos New videos this week Most endorsed trending Most endorsed all time. Support forum Wiki Help Contact us Report an issue. Original upload 24 December 1: Uploaded by ousnius. Virus scan Safe to use. About this mod An easy to use tool for customizing bodies and outfits, creating new bodies and outfits, and converting outfits between body types. Requirements This mod does not have any known dependencies other than the base game. Juicy Might possibly need this. Thank you Ousnius and Caliente. This bikini doesn't use body slot so my preset will be automatically applied and it WILL differ from your own character. Just get this mod. Only needed to apply your own preset. Donation Points system This mod is opted-in to receive Donation Points. Version 4. Added an optional output path setting for builds. Limit bones per partition to 80 for SSE. Inject new bone nodes into the right position of the hierarchy. Fixed crash when adding a shape while in segment mode. Fixed move and scale menus marking all vertices as modified in slider edit. Refresh only affected meshes on mirror or UV inversion. Fixed low weight checkbox of zaps not applying to batch builds. Prevent progress bar lockups during batch build. Added a pivot mode that shows a point that can be moved and makes it the center of mesh operations like rotation and scale. Added mirroring of meshes on the XYZ axis. Added 'Add Project' feature that merges shapes and slider data into the current project. Added new tab 'Colors' for editing vertex colors and vertex alpha when enabled on the shape. Prevent the creation of multiple sliders with the same name. Mask brush now sets the mask to values of 0 or 1 only fully unmasked or masked. Added a button located next to the outfit name for loading a project directly into a new Outfit Studio process. Double-clicking entries in the group manager now moves them into or out of the selected group. Default values of zaps are now set up with a checkbox in the slider properties dialog, instead of two value fields. Deleting a slider now clears the slider toggles with it as well. Previously the toggle data was kept. Fixed OBJ import not loading all types of group setups correctly. Meshes should keep their hard and smooth edges correctly now. Instead, an empty mesh is created now. OBJ export now sets a default smoothing group for loading into Blender. Outfit Studio makes sure not to smooth normals before they can be locked. This is useful for meshes where keeping custom normals is absolutely needed. This toggle is saved to the project files. Fixed partitions tab showing colors of last selected bone. Fixed loading OBJ into empty project adding bogus bones. These came from the blank skeleton files that were loaded into the project behind the hood. Added Skyrim VR as a target game. Fixed more Unicode conversion issues with shape and slider names. Fixed crash when choosing FO4 cloth data with Unicode characters in the path. Fill default partition correctly when creating skinning. Fixed slider data not loading when one of multiple OSD files isn't found. Fixed 'merge sliders' sometimes not adding slider data when loading references. Fixed enter key activating the offset button in the 'Move Shape' dialog. Fixed crash when adding or cloning shapes without shader properties. Fixed issue that caused new textures to not appear changing material or texture. Strings from NIFs above the maximum string index are loaded properly now. Enabled crash reports that go to the temp folder. Allow hidden sliders to be selected for toggles in the slider properties. Added Behemoth segment types to the selection FO4. Fixed depth buffer not working in previews for AMD drivers bug in v4. Separated BodySlide and Outfit Studio into their own executable files. Fix attempt for previews not working for users with HDR monitors. Better handling for NIF files without any root nodes. Presets without any changed sliders now load and save regardless. Allow toggling the visibility state of multiple selected shapes at once. NiFloatExtraData blocks can be edited and added in the shape properties now. Don't refresh shape list when deleting vertices or inverting UVs anymore. Ignore vertex weights of 0. Fixed crash when attempting to load sliders without actual data. Outfit and preset selection is now sorted by alphabet instead of per file. Changed "Set Base Shape" to also apply to the base shape itself and keep slider data. Fixed segment type selection in the segments tab FO4. Added FO4 VR as a target game entry. Improved rendering performance by reducing string operations. Slider data e. Load Project loads two times as fast now. Textures from BA2 archives are now decompressed 25 times as fast as before FO4. The "Specular" flag in material files is now properly read for rendering FO4. Fixed handling for NIF files without a root node at index 0. Mesh normals are removed from NIFs with model space maps instead of ones skin tint now. Files with names that use UTF characters can now be loaded. This is often the case for files that include Chinese characters and were saved on Chinese computers. Starting now, future saved files will all be in UTF-8 by default. Added proper list of segment names to segments tab FO4. Duplicating a shape now selects the new shape. Now shows an error when trying to copy weights without a reference. Invalid triangles in NIF files are now removed on load. The "Smooth Seam Normals" toggle is now stored in project files. Reduced the mesh color variation brightness with textures turned off. Fixed alpha blending for the alpha value in shaders. Fixed loading material files not beginning with "materials" FO4. Added a save prompt to the group manager. Now always keeps all slider data when renaming shapes. Added the current project name to the window title. Automatically create skinning when copying weights to static meshes. Refactored the way the weight brush operates and fixed weight cache. FBX import uses the bone transforms of the current reference shape now. Fixed a few crash issues with NiTriStrips Data with this conversion. Fixed crash when dropping invalid files onto sliders. Fixed crash when dragging the visible icon instead of the shape entry. Fixed triangle order for OBJ slider import with certain meshes. Renaming shapes doesn't drop the loaded textures any longer. NIF files now have their blocks sorted correctly nodes before shapes. Fixed crash when using connected-only mode of brushes and more. Fixed crash when setting reference after renaming it. Fixed conforming not working on shapes that have transforms bug in 4. Fixed crash when toggling Sub Index in the shape properties. All new shaders for FO4 that support normal, specular, glowmaps and more. Fixed alpha channel of BC7 texture files not rendering due to third party library. Added 16x MSAA as the default previously 8x. Node and shape transforms are now used in the renderer, mostly useful for static meshes. Fixed a bug where closing the preview broke the OS rendering or viceversa. Fixed crash when entering slider edit after "Make Conversion Reference". Fixed crash when clearing project while partitions tab is active. Duplicating a shape now keeps the same parent within the same NIF. Meshes in OBJ files with both group and object aren't loaded twice anymore. FBX import now finds meshes that aren't under the root node of the file. Clear parallax texture paths and flags for SSE optimization. Lots of code refactoring for stability improvements. Fixed handling of block pointers, which could corrupt links in NIF files. Added a customizable renderer background color to the settings. Fixed triangle deletion e. Increased far clip distance from to for rendering larger meshes matches Blender default. Lots of code refactoring with stability improvements. Last preview window position and size is now stored in the config file. Fixed already default slider values being saved to presets regardless. Allow extended selection for the checkboxes in the batch build and settings dialogs. Pressing the DEL key lets you delete a slider currently in edit mode. Renaming both shapes and sliders now keeps all slider data intact. Loading existing projects now keeps the original shape order including reference. Fixed crash when choosing a single texture in the 'Load Outfit' dialog. Fixed loading of loose texture files after assigning them in the shape properties. Now always zeroes all sliders before applying a loaded preset. Increased scroll rate of the slider view. Current width of the slider panel is stored in the config now. Updated Chinese and German translations. Fixed vertex deletion for SSE meshes. Disabled loading the BA2 archives of the FO4 texture pack. You can enable it in the settings. Fixed zap toggle feature for Skyrim and SSE. Now keeps previously local slider data when merging references. Remove empty skin partitions when applying them. Fixed skin partitions when exporting only right-click-selected shapes to NIF. Fixed error message on OBJ export with one shape just the message appeared wrong. Implemented a language selection in the settings dialog. Added 'Delete Vertices' feature for deleting unmasked vertices directly in OS. Added 'Separate Vertices' feature for splitting up one shape into two using a mask. Allow unsetting or directly deleting the reference shape. Duplicating a shape now also copies its controllers and interpolators with it. Any unreferenced blocks are now deleted on NIF export. Handle NiSkinData properly when it has vertex weights turned off. Fixed some triangle index comparisons when updating skin partitions or segments. Fixed a visual bug where deleted shapes would stay visible until the next frame. Fixed invisibility issues in the rendering for AMD drivers by temporarily disabling cubemaps. Fixed wrong rendering when adding a new mesh while textures or lighting were disabled. Now sets the consistency type to mutable for all meshes built with morphs enabled SK. Rewritten all shaders to make use of normal and specular maps for a more accurate and detailed preview. New lighting with three directional lights, one frontal light and an ambient factor. Only Skyrim preview renders normal and specular maps right now. FO4 has the new lights. Improved alpha rendering. Fixed crash related to NiTriStripsData when calculating normals. Fixed copying extra data and collision references properly when copying a shape. Increased size of the "Load Preset" dialog and made it re-sizable. Fixed texture path correction for some very rare cases. Improved quality of normal smoothing on meshes. Not customizable just yet. Made group selection in the group manager more clear disabling panels. Duplicating a shape is faster now when there are many loaded. Fixed batch build causing texture coordinates to go crazy after v4. Fixed activating zaps causing a crash after v4. Ungrouped sets now show all presets instead of no presets. You should still create proper groups, though! Instead of morphing the geometry, the move the texture coordinates. Fixed loading of custom references that were created using existing references. Minor NIF format fixes. A dialog will ask you to convert them. Fixed partition painting for SSE. Stability and performance improvements. Skyrim Special Edition support! Show a target game selection dialog the first time you launch the program. Improved handling of skin transforms and creating new bone bounding spheres. Allow dragging and dropping multiple files into the frame at once. Show warning if the version of the loaded NIF doesn't match the target game. Moved reference templates from the Config. Copying weights now ignores masked vertices and they keep their old weights. Enabling vertex edit doesn't cause non-existent clipping to appear anymore. Updated reference skeletons for all games. Complete rewrite of the renderer to make use of modern techniques. Removed multi-threaded batch build for the bit executable. Only bit now. Vastly improved the quality of the bone weight copy see below. Added a weight copy options dialog and improved the default values. Added new knobs for scaling to the transform tool, both uniform and not. The S key doesn't scale shapes while the transform tool is active anymore. Improved segment painting performance. Manually deleting a slider now removes its data as well. Fixed BSSkin:: Instance target reference not being set properly FO4. Group manager now has a Close button instead of OK and Cancel buttons. Extra Data tab of the shape properties now has a working scrollbar. Added feature to toggle zaps based on other zaps see slider properties. Removed maximum bones per skin partition only SK. Conforming shapes to sliders doesn't affect zaps anymore. Prevent selecting or brushing on shapes set to be invisible. Improved visibility of the lines in wireframe mode. Removed "Build Skin Partitions" menu item. This is done with the "Skinned" checkbox now. Fixed string issue with some block types that could potentially break the NIF. You can now apply shape scaling to sliders as well. Fixed a bug with segments that had more than triangles FO4. Fixed crash when loading a new shape while a bone is selected. Prevent crash by limiting batch build with bit executable to 2 CPU threads. Delete matching. Prevent selecting other shapes while a brush is active. Fixed crash when attempting to calculate tangents for shapes without UVs. Fixed shader initialization for some graphics drivers. Fixed a bug that could create invalid string references. Loose material files now have priority over the ones in archives. Enabled morphs checkbox for FO4. Implemented an improved override selection dialog for batch building. Heavily improved the batch build speed and made it multi-threaded. Now closes after a command-line group build has been completed. Implemented the new "Segments" tab for painting FO4 segmentation. Implemented material file chooser dialog for the shape properties. Implemented improved algorithm for calculating bounding spheres. Mesh bounding spheres are always being updated now. Fixed multiple issues with the weight brush and bone scale preview. Fixed a bug where brush actions would happen without hitting a shape. Fixed crash when loading bone data with empty references. Slightly lowered the default focus of the mask brush by a bit. Moved resource files, shaders and images into new folder structures. Shapes can now be scaled in a non-uniform way XYZ separately. Fixed deletion of NiSkinInstances and shader controllers. Fixed crash when looking for a bone that doesn't exist in the NIF. Vastly improved performance when moving sliders with many shapes. You can enable the translation for your system language in the settings dialog if available. Added German translation by ousnius. Fixed UTF8 naming issues for outfits, presets and sliders. Unweighted vertices warning doesn't appear for unskinned shapes anymore. Fixed some references being loaded with multiple shapes instead of one. Fixed rendering way too often when using the weight brush. Fixed crash when loading a new project while transform mode is enabled. Fixed OpenGL contexts not being compatible with some drivers. Minimizing BodySlide does not minimize Outfit Studio anymore. Updated the FO4 Maya bone fix script. Added command-line arguments for building groups on launch. Added a vertex selection mode for modifying the current mask. Transform and vertex mode can now be used in combination with any brush. Parts of the transform tool the mouse hovers over are now highlighted. Added hotkeys "Q" for vertex selection and "F" for transform mode. The size of the transform tool now changes dynamically with the camera zoom. Added "Full Precision" geometry check box to the shape properties for FO4. Added "NiIntegerExtraData" to the extra data tab of the shape properties. Fixed the splitter panels being resized wrongly along the frame. Changing settings now reloads archives properly. Changing the target game now recommends a default skeleton. The settings dialog can't be opened while Outfit Studio is active anymore. Stopped the texture pools of BS and OS conflicting with each other black textures. Fixed crash when clicking both the left and right mouse button at the same time. Added Maya scripts for fixing the rig of FBX exports to the "res" folder. Fixed Z-Buffer for the 3D views, which appeared as clipping, even though there was none. Fixed color profile warnings in the log. Holding down S key and scrolling while the transform tool is active will scale shapes. Material file paths for FO4 can now be edited in the shape properties. Fixed FO4 crash that could happen for some zapped shapes. Added support for a few more block types mostly for statics. Added "Save Preset" feature to OS. Added "Remove Bone From Selected" feature to bone context menu. Fixed weighting not staying on a shape if it wasn't weighted to the bone before. Made bone context menu work without having to click on the name of a bone. Made it possible to add a custom bone to the project that's not in the ref skeleton. Fixed weighting colors only showing for the active shape, not all selected shapes. Double-clicking on a shape now opens its shape properties dialog. Fixed "Save Project As" dialog not showing the loaded game data path for upper-case paths. Now saves the last size of the slider panel to the config file. Fixed bone scaling preview for Skyrim. Fixed window parenting of some message boxes. Made the updating of mesh normals asynchronous for brush strokes and in the preview. Fixed crash when attempting to load certain material files. All text should now be readable with Windows font scaling or themes. Fixed preview not reloading properly if the NIF stayed the same but was zapped. You can now select and edit multiple shapes at the same time with brushes. Fixed "Load Project" not setting the reference shape properly for non-external references. Loading old. Fixed slider data imports for FO4 sometimes introducing noise due to lower precision. Fixed the loading of loose material files that aren't in BA2 archives. Added toggle for the batch build override dialog to the settings. Added additional mouse camera controls to the preview window. Exporting slider data to OBJ works as intended again now. Fixed OBJ import crash because of comments in the faces section. Fixed OBJ import not loading triangles properly for some faces sections. Now saves the last window state to the config file maximized window or not. Batch building now notifies you of any overrides and asks you which one to build. Added new button "Save Preset" that transfers the changed slider values to the preset file. Fixed preset drop down selection after saving a new preset to file. Now immediately updates the normals when opening a new preview. Now immediately activates zaps from presets in the preview. Added two buttons to the tool bar: Fixed crash when attempting to edit a slider after swapping between projects. Fixed slider edit mode not closing after swapping between projects. Rate This Video. You have already rated this video! Chubby , Solo , Dildo. Flag this video using the icons above! You have already reported for this video! Please give the reason for reporting the video Please write the reason! Please copy the code: Please wait The comment field is required. Thank you! Your comment has been sent for review. Unexpected error occurred, please contact support. Four eyed granny with saggy tits masturbates on cam 2: Chubby babe moans in pleasure while he is taking care of her love Watch this if you want to learn my secrets for fucking older ladies. She put on some sexy lingerie so his dick gets harder for the This amateur beauty with big tits will suck his cock and get licked After he fingers her cunt, he will fuck her in hardcore fashion until Perverted dark haired bitch is the horniest nympho ever. Spoiled bitch 7: Horny wife of my buddy is ordinary looking chubby lady with big booty 7: My black buddy dates such a kinky white nympho who always mesmerizes 7:.

Fill default partition correctly when creating skinning. Fixed slider data not loading when one of multiple OSD files isn't found. Fixed 'merge sliders' sometimes not adding slider data when loading references.

p pRegister now to receive exclusive updates and deals.

{INSERTKEYS} Fixed enter key activating the offset button in the 'Move Shape' dialog. Fixed crash when adding or cloning shapes without shader properties.

Fixed issue that caused new textures to not appear changing material or texture. Strings from NIFs above the maximum string index are loaded properly now. Enabled crash reports that go to the temp folder. Allow hidden sliders to be selected for toggles in the slider properties.

World sexxy Watch Bands looking for keyboard players Video Cumshot race. Fixed low weight checkbox of zaps not applying to batch builds. Prevent progress bar lockups during batch build. Added a pivot mode that shows a point that can be moved and makes it the center of mesh operations like rotation and scale. Added mirroring of meshes on the XYZ axis. Added 'Add Project' feature that merges shapes and slider data into the current project. Added new tab 'Colors' for editing vertex colors and vertex alpha when enabled on the shape. Prevent the creation of multiple sliders with the same name. Mask brush now sets the mask to values of 0 or 1 only fully unmasked or masked. Added a button located next to the outfit name for loading a project directly into a new Outfit Studio process. Double-clicking entries in the group manager now moves them into or out of the selected group. Default values of zaps are now set up with a checkbox in the slider properties dialog, instead of two value fields. Deleting a slider now clears the slider toggles with it as well. Previously the toggle data was kept. Fixed OBJ import not loading all types of group setups correctly. Meshes should keep their hard and smooth edges correctly now. Instead, an empty mesh is created now. OBJ export now sets a default smoothing group for loading into Blender. Outfit Studio makes sure not to smooth normals before they can be locked. This is useful for meshes where keeping custom normals is absolutely needed. This toggle is saved to the project files. Fixed partitions tab showing colors of last selected bone. Fixed loading OBJ into empty project adding bogus bones. These came from the blank skeleton files that were loaded into the project behind the hood. Added Skyrim VR as a target game. Fixed more Unicode conversion issues with shape and slider names. Fixed crash when choosing FO4 cloth data with Unicode characters in the path. Fill default partition correctly when creating skinning. Fixed slider data not loading when one of multiple OSD files isn't found. Fixed 'merge sliders' sometimes not adding slider data when loading references. Fixed enter key activating the offset button in the 'Move Shape' dialog. Fixed crash when adding or cloning shapes without shader properties. Fixed issue that caused new textures to not appear changing material or texture. Strings from NIFs above the maximum string index are loaded properly now. Enabled crash reports that go to the temp folder. Allow hidden sliders to be selected for toggles in the slider properties. Added Behemoth segment types to the selection FO4. Fixed depth buffer not working in previews for AMD drivers bug in v4. Separated BodySlide and Outfit Studio into their own executable files. Fix attempt for previews not working for users with HDR monitors. Better handling for NIF files without any root nodes. Presets without any changed sliders now load and save regardless. Allow toggling the visibility state of multiple selected shapes at once. NiFloatExtraData blocks can be edited and added in the shape properties now. Don't refresh shape list when deleting vertices or inverting UVs anymore. Ignore vertex weights of 0. Fixed crash when attempting to load sliders without actual data. Outfit and preset selection is now sorted by alphabet instead of per file. Changed "Set Base Shape" to also apply to the base shape itself and keep slider data. Fixed segment type selection in the segments tab FO4. Added FO4 VR as a target game entry. Improved rendering performance by reducing string operations. Slider data e. Load Project loads two times as fast now. Textures from BA2 archives are now decompressed 25 times as fast as before FO4. The "Specular" flag in material files is now properly read for rendering FO4. Fixed handling for NIF files without a root node at index 0. Mesh normals are removed from NIFs with model space maps instead of ones skin tint now. Files with names that use UTF characters can now be loaded. This is often the case for files that include Chinese characters and were saved on Chinese computers. Starting now, future saved files will all be in UTF-8 by default. Added proper list of segment names to segments tab FO4. Duplicating a shape now selects the new shape. Now shows an error when trying to copy weights without a reference. Invalid triangles in NIF files are now removed on load. The "Smooth Seam Normals" toggle is now stored in project files. Reduced the mesh color variation brightness with textures turned off. Fixed alpha blending for the alpha value in shaders. Fixed loading material files not beginning with "materials" FO4. Added a save prompt to the group manager. Now always keeps all slider data when renaming shapes. Added the current project name to the window title. Automatically create skinning when copying weights to static meshes. Refactored the way the weight brush operates and fixed weight cache. FBX import uses the bone transforms of the current reference shape now. Fixed a few crash issues with NiTriStrips Data with this conversion. Fixed crash when dropping invalid files onto sliders. Fixed crash when dragging the visible icon instead of the shape entry. Fixed triangle order for OBJ slider import with certain meshes. Renaming shapes doesn't drop the loaded textures any longer. NIF files now have their blocks sorted correctly nodes before shapes. Fixed crash when using connected-only mode of brushes and more. Fixed crash when setting reference after renaming it. Fixed conforming not working on shapes that have transforms bug in 4. Fixed crash when toggling Sub Index in the shape properties. All new shaders for FO4 that support normal, specular, glowmaps and more. Fixed alpha channel of BC7 texture files not rendering due to third party library. Added 16x MSAA as the default previously 8x. Node and shape transforms are now used in the renderer, mostly useful for static meshes. Fixed a bug where closing the preview broke the OS rendering or viceversa. Fixed crash when entering slider edit after "Make Conversion Reference". Fixed crash when clearing project while partitions tab is active. Duplicating a shape now keeps the same parent within the same NIF. Meshes in OBJ files with both group and object aren't loaded twice anymore. FBX import now finds meshes that aren't under the root node of the file. Clear parallax texture paths and flags for SSE optimization. Lots of code refactoring for stability improvements. Fixed handling of block pointers, which could corrupt links in NIF files. Added a customizable renderer background color to the settings. Fixed triangle deletion e. Increased far clip distance from to for rendering larger meshes matches Blender default. Lots of code refactoring with stability improvements. Last preview window position and size is now stored in the config file. Fixed already default slider values being saved to presets regardless. Allow extended selection for the checkboxes in the batch build and settings dialogs. Pressing the DEL key lets you delete a slider currently in edit mode. Renaming both shapes and sliders now keeps all slider data intact. Loading existing projects now keeps the original shape order including reference. Fixed crash when choosing a single texture in the 'Load Outfit' dialog. Fixed loading of loose texture files after assigning them in the shape properties. Now always zeroes all sliders before applying a loaded preset. Increased scroll rate of the slider view. Current width of the slider panel is stored in the config now. Updated Chinese and German translations. Fixed vertex deletion for SSE meshes. Disabled loading the BA2 archives of the FO4 texture pack. You can enable it in the settings. Fixed zap toggle feature for Skyrim and SSE. Now keeps previously local slider data when merging references. Remove empty skin partitions when applying them. Fixed skin partitions when exporting only right-click-selected shapes to NIF. Fixed error message on OBJ export with one shape just the message appeared wrong. Implemented a language selection in the settings dialog. Added 'Delete Vertices' feature for deleting unmasked vertices directly in OS. Added 'Separate Vertices' feature for splitting up one shape into two using a mask. Allow unsetting or directly deleting the reference shape. Duplicating a shape now also copies its controllers and interpolators with it. Any unreferenced blocks are now deleted on NIF export. Handle NiSkinData properly when it has vertex weights turned off. Fixed some triangle index comparisons when updating skin partitions or segments. Fixed a visual bug where deleted shapes would stay visible until the next frame. Fixed invisibility issues in the rendering for AMD drivers by temporarily disabling cubemaps. Fixed wrong rendering when adding a new mesh while textures or lighting were disabled. Now sets the consistency type to mutable for all meshes built with morphs enabled SK. Rewritten all shaders to make use of normal and specular maps for a more accurate and detailed preview. New lighting with three directional lights, one frontal light and an ambient factor. Only Skyrim preview renders normal and specular maps right now. FO4 has the new lights. Improved alpha rendering. Fixed crash related to NiTriStripsData when calculating normals. Fixed copying extra data and collision references properly when copying a shape. Increased size of the "Load Preset" dialog and made it re-sizable. Fixed texture path correction for some very rare cases. Improved quality of normal smoothing on meshes. Not customizable just yet. Made group selection in the group manager more clear disabling panels. Duplicating a shape is faster now when there are many loaded. Fixed batch build causing texture coordinates to go crazy after v4. Fixed activating zaps causing a crash after v4. Ungrouped sets now show all presets instead of no presets. You should still create proper groups, though! Instead of morphing the geometry, the move the texture coordinates. Fixed loading of custom references that were created using existing references. Minor NIF format fixes. A dialog will ask you to convert them. Fixed partition painting for SSE. Stability and performance improvements. Skyrim Special Edition support! Show a target game selection dialog the first time you launch the program. Improved handling of skin transforms and creating new bone bounding spheres. Allow dragging and dropping multiple files into the frame at once. Show warning if the version of the loaded NIF doesn't match the target game. Moved reference templates from the Config. Copying weights now ignores masked vertices and they keep their old weights. Enabling vertex edit doesn't cause non-existent clipping to appear anymore. Updated reference skeletons for all games. Complete rewrite of the renderer to make use of modern techniques. Removed multi-threaded batch build for the bit executable. Only bit now. Vastly improved the quality of the bone weight copy see below. Added a weight copy options dialog and improved the default values. Added new knobs for scaling to the transform tool, both uniform and not. The S key doesn't scale shapes while the transform tool is active anymore. Improved segment painting performance. Manually deleting a slider now removes its data as well. Fixed BSSkin:: Instance target reference not being set properly FO4. Group manager now has a Close button instead of OK and Cancel buttons. Extra Data tab of the shape properties now has a working scrollbar. Added feature to toggle zaps based on other zaps see slider properties. Removed maximum bones per skin partition only SK. Conforming shapes to sliders doesn't affect zaps anymore. Prevent selecting or brushing on shapes set to be invisible. Improved visibility of the lines in wireframe mode. Removed "Build Skin Partitions" menu item. This is done with the "Skinned" checkbox now. Fixed string issue with some block types that could potentially break the NIF. You can now apply shape scaling to sliders as well. Fixed a bug with segments that had more than triangles FO4. Fixed crash when loading a new shape while a bone is selected. Prevent crash by limiting batch build with bit executable to 2 CPU threads. Delete matching. Prevent selecting other shapes while a brush is active. Fixed crash when attempting to calculate tangents for shapes without UVs. Fixed shader initialization for some graphics drivers. Fixed a bug that could create invalid string references. Loose material files now have priority over the ones in archives. Enabled morphs checkbox for FO4. Implemented an improved override selection dialog for batch building. Heavily improved the batch build speed and made it multi-threaded. Now closes after a command-line group build has been completed. Implemented the new "Segments" tab for painting FO4 segmentation. Implemented material file chooser dialog for the shape properties. Implemented improved algorithm for calculating bounding spheres. Mesh bounding spheres are always being updated now. Fixed multiple issues with the weight brush and bone scale preview. Fixed a bug where brush actions would happen without hitting a shape. Fixed crash when loading bone data with empty references. Slightly lowered the default focus of the mask brush by a bit. Moved resource files, shaders and images into new folder structures. Shapes can now be scaled in a non-uniform way XYZ separately. Fixed deletion of NiSkinInstances and shader controllers. Fixed crash when looking for a bone that doesn't exist in the NIF. Vastly improved performance when moving sliders with many shapes. You can enable the translation for your system language in the settings dialog if available. Added German translation by ousnius. Fixed UTF8 naming issues for outfits, presets and sliders. Unweighted vertices warning doesn't appear for unskinned shapes anymore. Fixed some references being loaded with multiple shapes instead of one. Fixed rendering way too often when using the weight brush. Fixed crash when loading a new project while transform mode is enabled. Fixed OpenGL contexts not being compatible with some drivers. Minimizing BodySlide does not minimize Outfit Studio anymore. Updated the FO4 Maya bone fix script. Added command-line arguments for building groups on launch. Added a vertex selection mode for modifying the current mask. Transform and vertex mode can now be used in combination with any brush. Parts of the transform tool the mouse hovers over are now highlighted. Added hotkeys "Q" for vertex selection and "F" for transform mode. The size of the transform tool now changes dynamically with the camera zoom. Added "Full Precision" geometry check box to the shape properties for FO4. Added "NiIntegerExtraData" to the extra data tab of the shape properties. Fixed the splitter panels being resized wrongly along the frame. Changing settings now reloads archives properly. Changing the target game now recommends a default skeleton. The settings dialog can't be opened while Outfit Studio is active anymore. Stopped the texture pools of BS and OS conflicting with each other black textures. Fixed crash when clicking both the left and right mouse button at the same time. Added Maya scripts for fixing the rig of FBX exports to the "res" folder. Fixed Z-Buffer for the 3D views, which appeared as clipping, even though there was none. Fixed color profile warnings in the log. Holding down S key and scrolling while the transform tool is active will scale shapes. Material file paths for FO4 can now be edited in the shape properties. Fixed FO4 crash that could happen for some zapped shapes. Added support for a few more block types mostly for statics. Added "Save Preset" feature to OS. Added "Remove Bone From Selected" feature to bone context menu. Fixed weighting not staying on a shape if it wasn't weighted to the bone before. Made bone context menu work without having to click on the name of a bone. Made it possible to add a custom bone to the project that's not in the ref skeleton. Fixed weighting colors only showing for the active shape, not all selected shapes. Double-clicking on a shape now opens its shape properties dialog. Fixed "Save Project As" dialog not showing the loaded game data path for upper-case paths. Now saves the last size of the slider panel to the config file. Fixed bone scaling preview for Skyrim. Fixed window parenting of some message boxes. Made the updating of mesh normals asynchronous for brush strokes and in the preview. Fixed crash when attempting to load certain material files. All text should now be readable with Windows font scaling or themes. Fixed preview not reloading properly if the NIF stayed the same but was zapped. You can now select and edit multiple shapes at the same time with brushes. Fixed "Load Project" not setting the reference shape properly for non-external references. Loading old. Fixed slider data imports for FO4 sometimes introducing noise due to lower precision. Fixed the loading of loose material files that aren't in BA2 archives. Added toggle for the batch build override dialog to the settings. Added additional mouse camera controls to the preview window. Exporting slider data to OBJ works as intended again now. Fixed OBJ import crash because of comments in the faces section. Fixed OBJ import not loading triangles properly for some faces sections. Now saves the last window state to the config file maximized window or not. Batch building now notifies you of any overrides and asks you which one to build. Added new button "Save Preset" that transfers the changed slider values to the preset file. Fixed preset drop down selection after saving a new preset to file. Now immediately updates the normals when opening a new preview. Now immediately activates zaps from presets in the preview. Added two buttons to the tool bar: Fixed crash when attempting to edit a slider after swapping between projects. Fixed slider edit mode not closing after swapping between projects. Fixed name copying for alpha properties. Fixed crash when copying weights while there are no bones loaded. Fixed crash for a very specific type of. BSA archive empty folder name. Fixed log output for fatal and unhandled exceptions, properly lock the program thread. Slider categories are now sorted by order, not by alphabet. Fixed crash when saving a project without sliders or shapes loaded. Removed "Apply the shape changes? Fixed various bugs with adding bones to a project through the UI. Weights of bones not present in the ref. Fixed shader name and wet material reference copying. Fixed various. OBJ bugs. Fixed NIF corruption if the root children contained an empty reference. Fixed camera panning for a certain zoom level. Fixed zaps not being updated properly in the preview while it's open. Fixed copying of NiAlphaProperty values. Fixed weight brush when a dialog box appeared while holding ALT. Removed progress dialog and added a progress bar instead. Now refreshes the outfit list in BodySlide automatically when saving a new project. Fallout 4 support! The comment field is required. Thank you! Your comment has been sent for review. Unexpected error occurred, please contact support. Four eyed granny with saggy tits masturbates on cam 2: Chubby babe moans in pleasure while he is taking care of her love Watch this if you want to learn my secrets for fucking older ladies. She put on some sexy lingerie so his dick gets harder for the This amateur beauty with big tits will suck his cock and get licked After he fingers her cunt, he will fuck her in hardcore fashion until Perverted dark haired bitch is the horniest nympho ever. Spoiled bitch 7: Horny wife of my buddy is ordinary looking chubby lady with big booty 7: My black buddy dates such a kinky white nympho who always mesmerizes 7: Dirty-minded lady is no other but a real amateur nympho who thirsts 7: This chick is in the mood for some steamy sex. She spreads her legs 6: This whore knows how to make her man horny. She flaunts her phat ass 7: This slut knows how to make a man horny. She is licking her lollipop 6: This horny four eyed chick is the real deal and she loves to take 7:.

Added Ebony bbw with saggy gits gets fucked segment types to the selection FO4. Fixed depth buffer not working in previews for AMD drivers bug in v4.

Separated BodySlide and Outfit Studio into their own executable files. Fix attempt for previews not working for users with HDR monitors. Better handling for NIF files without any root nodes. Presets without any changed sliders now load and save regardless. Allow toggling the visibility state of multiple selected shapes at once. NiFloatExtraData blocks can be edited and added in the shape properties now.

Don't refresh shape list when deleting vertices or inverting UVs anymore. Ignore vertex weights of 0.

Lesbines xxx Watch Nia ebony college girl porn Video Mature sexs. Duplicating a shape now also copies its controllers and interpolators with it. Any unreferenced blocks are now deleted on NIF export. Handle NiSkinData properly when it has vertex weights turned off. Fixed some triangle index comparisons when updating skin partitions or segments. Fixed a visual bug where deleted shapes would stay visible until the next frame. Fixed invisibility issues in the rendering for AMD drivers by temporarily disabling cubemaps. Fixed wrong rendering when adding a new mesh while textures or lighting were disabled. Now sets the consistency type to mutable for all meshes built with morphs enabled SK. Rewritten all shaders to make use of normal and specular maps for a more accurate and detailed preview. New lighting with three directional lights, one frontal light and an ambient factor. Only Skyrim preview renders normal and specular maps right now. FO4 has the new lights. Improved alpha rendering. Fixed crash related to NiTriStripsData when calculating normals. Fixed copying extra data and collision references properly when copying a shape. Increased size of the "Load Preset" dialog and made it re-sizable. Fixed texture path correction for some very rare cases. Improved quality of normal smoothing on meshes. Not customizable just yet. Made group selection in the group manager more clear disabling panels. Duplicating a shape is faster now when there are many loaded. Fixed batch build causing texture coordinates to go crazy after v4. Fixed activating zaps causing a crash after v4. Ungrouped sets now show all presets instead of no presets. You should still create proper groups, though! Instead of morphing the geometry, the move the texture coordinates. Fixed loading of custom references that were created using existing references. Minor NIF format fixes. A dialog will ask you to convert them. Fixed partition painting for SSE. Stability and performance improvements. Skyrim Special Edition support! Show a target game selection dialog the first time you launch the program. Improved handling of skin transforms and creating new bone bounding spheres. Allow dragging and dropping multiple files into the frame at once. Show warning if the version of the loaded NIF doesn't match the target game. Moved reference templates from the Config. Copying weights now ignores masked vertices and they keep their old weights. Enabling vertex edit doesn't cause non-existent clipping to appear anymore. Updated reference skeletons for all games. Complete rewrite of the renderer to make use of modern techniques. Removed multi-threaded batch build for the bit executable. Only bit now. Vastly improved the quality of the bone weight copy see below. Added a weight copy options dialog and improved the default values. Added new knobs for scaling to the transform tool, both uniform and not. The S key doesn't scale shapes while the transform tool is active anymore. Improved segment painting performance. Manually deleting a slider now removes its data as well. Fixed BSSkin:: Instance target reference not being set properly FO4. Group manager now has a Close button instead of OK and Cancel buttons. Extra Data tab of the shape properties now has a working scrollbar. Added feature to toggle zaps based on other zaps see slider properties. Removed maximum bones per skin partition only SK. Conforming shapes to sliders doesn't affect zaps anymore. Prevent selecting or brushing on shapes set to be invisible. Improved visibility of the lines in wireframe mode. Removed "Build Skin Partitions" menu item. This is done with the "Skinned" checkbox now. Fixed string issue with some block types that could potentially break the NIF. You can now apply shape scaling to sliders as well. Fixed a bug with segments that had more than triangles FO4. Fixed crash when loading a new shape while a bone is selected. Prevent crash by limiting batch build with bit executable to 2 CPU threads. Delete matching. Prevent selecting other shapes while a brush is active. Fixed crash when attempting to calculate tangents for shapes without UVs. Fixed shader initialization for some graphics drivers. Fixed a bug that could create invalid string references. Loose material files now have priority over the ones in archives. Enabled morphs checkbox for FO4. Implemented an improved override selection dialog for batch building. Heavily improved the batch build speed and made it multi-threaded. Now closes after a command-line group build has been completed. Implemented the new "Segments" tab for painting FO4 segmentation. Implemented material file chooser dialog for the shape properties. Implemented improved algorithm for calculating bounding spheres. Mesh bounding spheres are always being updated now. Fixed multiple issues with the weight brush and bone scale preview. Fixed a bug where brush actions would happen without hitting a shape. Fixed crash when loading bone data with empty references. Slightly lowered the default focus of the mask brush by a bit. Moved resource files, shaders and images into new folder structures. Shapes can now be scaled in a non-uniform way XYZ separately. Fixed deletion of NiSkinInstances and shader controllers. Fixed crash when looking for a bone that doesn't exist in the NIF. Vastly improved performance when moving sliders with many shapes. You can enable the translation for your system language in the settings dialog if available. Added German translation by ousnius. Fixed UTF8 naming issues for outfits, presets and sliders. Unweighted vertices warning doesn't appear for unskinned shapes anymore. Fixed some references being loaded with multiple shapes instead of one. Fixed rendering way too often when using the weight brush. Fixed crash when loading a new project while transform mode is enabled. Fixed OpenGL contexts not being compatible with some drivers. Minimizing BodySlide does not minimize Outfit Studio anymore. Updated the FO4 Maya bone fix script. Added command-line arguments for building groups on launch. Added a vertex selection mode for modifying the current mask. Transform and vertex mode can now be used in combination with any brush. Parts of the transform tool the mouse hovers over are now highlighted. Added hotkeys "Q" for vertex selection and "F" for transform mode. The size of the transform tool now changes dynamically with the camera zoom. Added "Full Precision" geometry check box to the shape properties for FO4. Added "NiIntegerExtraData" to the extra data tab of the shape properties. Fixed the splitter panels being resized wrongly along the frame. Changing settings now reloads archives properly. Changing the target game now recommends a default skeleton. The settings dialog can't be opened while Outfit Studio is active anymore. Stopped the texture pools of BS and OS conflicting with each other black textures. Fixed crash when clicking both the left and right mouse button at the same time. Added Maya scripts for fixing the rig of FBX exports to the "res" folder. Fixed Z-Buffer for the 3D views, which appeared as clipping, even though there was none. Fixed color profile warnings in the log. Holding down S key and scrolling while the transform tool is active will scale shapes. Material file paths for FO4 can now be edited in the shape properties. Fixed FO4 crash that could happen for some zapped shapes. Added support for a few more block types mostly for statics. Added "Save Preset" feature to OS. Added "Remove Bone From Selected" feature to bone context menu. Fixed weighting not staying on a shape if it wasn't weighted to the bone before. Made bone context menu work without having to click on the name of a bone. Made it possible to add a custom bone to the project that's not in the ref skeleton. Fixed weighting colors only showing for the active shape, not all selected shapes. Double-clicking on a shape now opens its shape properties dialog. Fixed "Save Project As" dialog not showing the loaded game data path for upper-case paths. Now saves the last size of the slider panel to the config file. Fixed bone scaling preview for Skyrim. Fixed window parenting of some message boxes. Made the updating of mesh normals asynchronous for brush strokes and in the preview. Fixed crash when attempting to load certain material files. All text should now be readable with Windows font scaling or themes. Fixed preview not reloading properly if the NIF stayed the same but was zapped. You can now select and edit multiple shapes at the same time with brushes. Fixed "Load Project" not setting the reference shape properly for non-external references. Loading old. Fixed slider data imports for FO4 sometimes introducing noise due to lower precision. Fixed the loading of loose material files that aren't in BA2 archives. Added toggle for the batch build override dialog to the settings. Added additional mouse camera controls to the preview window. Exporting slider data to OBJ works as intended again now. Fixed OBJ import crash because of comments in the faces section. Fixed OBJ import not loading triangles properly for some faces sections. Now saves the last window state to the config file maximized window or not. Batch building now notifies you of any overrides and asks you which one to build. Added new button "Save Preset" that transfers the changed slider values to the preset file. Fixed preset drop down selection after saving a new preset to file. Now immediately updates the normals when opening a new preview. Now immediately activates zaps from presets in the preview. Added two buttons to the tool bar: Fixed crash when attempting to edit a slider after swapping between projects. Fixed slider edit mode not closing after swapping between projects. Fixed name copying for alpha properties. Fixed crash when copying weights while there are no bones loaded. Fixed crash for a very specific type of. BSA archive empty folder name. Fixed log output for fatal and unhandled exceptions, properly lock the program thread. Slider categories are now sorted by order, not by alphabet. Fixed crash when saving a project without sliders or shapes loaded. Removed "Apply the shape changes? Fixed various bugs with adding bones to a project through the UI. Weights of bones not present in the ref. Fixed shader name and wet material reference copying. Fixed various. OBJ bugs. Fixed NIF corruption if the root children contained an empty reference. Fixed camera panning for a certain zoom level. Fixed zaps not being updated properly in the preview while it's open. Fixed copying of NiAlphaProperty values. Fixed weight brush when a dialog box appeared while holding ALT. Removed progress dialog and added a progress bar instead. Now refreshes the outfit list in BodySlide automatically when saving a new project. Fallout 4 support! Support for loading textures from BA2 archives. Added bit executable build. Added archive selection and more improvements to the settings dialog. New file formats. Sliders now have a separate display name stored in the category file s. Straight donations accepted Donate. Games Full games list Add current game. A Work Of Art. Absolutely Skimpy Attire. Absolutely Skimpy Attire for Atomic Beauty. Alea The Lone Wanderer Preset 2. Aleta - Face and Bodyslide Preset. Alexa LooksMenu Preset. Alexis Wells BodySlide Preset. Alien Beauty - Jaylah Character Preset. Alien Beauty - Khaalida Character Preset. Alien Beauty - Ninat Character Preset. Alien Beauty - Xylia Character Preset. AlleyCa7's BodySlide Preset. Amanda CBBE preset. Amazon Bombshell. Amiria - Preset. Amorous Bodyslide Preset. Anastasia - body preset. Android - Synth Girl 2. Android 18 FO4 version. Another Bodyslide Preset for Atomic Beauty. Another Work Of Art. Ashara Cyborg Armour Carbon Finish. Asuka Officer Uniform - BodySlide v1. Athlete 2. Athletic body for Janebod. Atomic Beauty - Physics body base. Atomic Beauty Custom Preset. Atomic Bimbo. Atomic Warhead. Atomic Warlords. Average female body preset for CBBE. Ayla Curvy Body Preset. Barbie Bodyslide Preset. Barefoot Wetsuit. BB's Character Preset - Jessica. BB's Character Preset - Michelle. BeachBalls - bodyslide preset. BearRinku Armors. Beautiful Fiona - looks menu preset. Believable Body Preset. Better Body Physics. BigBewbz Bodyslide Preset. Biker Gal for Atomic Beauty bodyslide conversion with physics. Bikinis -Bathing Suits - Intimate Apparel. Bionic - Prosthetic Nudes for Atomic Beauty. Black Widow BodySlide Files. Blue LooksMenu Preset. Bodies of The Wasteland. Bodyslide anime girl costom preset now with petite version. Bodyslide Preset for Atomic Beauty. Booette Atomic Beauty Edition. Bowsette Bodysuit Atomic Beauty Edition. Brigid Flynn Complete. BRx armor. Bunch of LooksMenu presets and one BodySlide preset. Bunnygirl for Atomic Beauty. Caitlyn BodySlide Preset. Candy and Harley Quinn - Preset. Catherine - Preset. CBBE mesh for high-heels with bodyslide. CBBE Sexy curves. CBBE with breast physics. Only required if you want to mold the outfits to a different body shape. Cha's Atomic Beauty Preset - Hottie. Cha's Atomic Beauty Preset - Ms. Cha's Atomic Beauty Preset - Spheres. Charlotte -Simple Companion-. Chosen of Atom Atomic Beauty Edition. CindyB Looksmenu Preset. Claire Bodyslide Preset. Combat Strippers - Raven. If you want it to fit your BodySlide preset, otherwise it will be default sliders. Curvy V2. Curvy V3 preset. Custom Player Race. Cybernetic Beauty - A. Character Preset. Cybernetic Beauty - B. DA Base Lingerie. DA Body Lace black. DA Bondage Rope. DA Christie Harness. DA Genie Outfit. DA Harness. DA Harness DA Lingerie Set black. DA Merged 11 Pack. DA Oola Dancer. DA Swimsuits. Daenerys BodySlide Preset. Dave's Bodyslide Presets. Demified Body Preset. Destiny Inspired Body Preset. Doofus Preset. Elegant Hardware - A Jewelry Modification. Elsie - My Character body and Face preset. Emily Bodyslide Preset. Extreme Sexy Body. Fantasy Chick bodyslide preset. Far Harbor Wetsuit Bodyslide. Female Outfit replacer. Fit for the wasteland. Fitness real Female. Freja Birkin LooksMenu Preset. Fusion Girl Baggy tank-tops Redux. Fusion Girl Vanilla Outfits. Gameplay Bodyslide Preset. Geist Suit Atomic Beauty Edition. Ghaans Revealing Fusion Outfits. Gina LooksMenu-Preset. Graf's Assaultron Armor. Green for LooksMenu with BodySlide. GRIM Booette. GRIM Bowsette. Hanaxar's Nice Body Preset. Hardcore survival start. Heathyr Hoffman bodyslide preset. Helen Parr Incredibles Bodyslide preset. Chubby babe moans in pleasure while he is taking care of her love Watch this if you want to learn my secrets for fucking older ladies. She put on some sexy lingerie so his dick gets harder for the This amateur beauty with big tits will suck his cock and get licked After he fingers her cunt, he will fuck her in hardcore fashion until Perverted dark haired bitch is the horniest nympho ever. Spoiled bitch 7: Horny wife of my buddy is ordinary looking chubby lady with big booty 7: My black buddy dates such a kinky white nympho who always mesmerizes 7: Dirty-minded lady is no other but a real amateur nympho who thirsts 7: This chick is in the mood for some steamy sex. She spreads her legs 6: This whore knows how to make her man horny. She flaunts her phat ass 7: This slut knows how to make a man horny. She is licking her lollipop 6: This horny four eyed chick is the real deal and she loves to take 7: On top of being a good DJ, this chick is also a skilled masturbator. I'm overwhelmed by this chick's confidence. She has no problem 2: This slut is quite chubby and she knows how to use her dirty mouth. Now that's a really nice whore..

Fixed crash continue reading attempting to load sliders without actual data. Outfit and preset selection is now sorted by alphabet instead of per file. Changed "Set Base Shape" to also apply to the base shape itself and keep slider data. Fixed segment type selection in the segments tab FO4. Added FO4 VR as a target game entry. Improved rendering performance by reducing string operations.

Slider data e. Load Project loads two times as fast now. Textures from BA2 archives are now decompressed 25 times as fast as before FO4. The "Specular" flag in click here files is now properly read Ebony bbw with saggy gits gets fucked rendering FO4. Fixed handling for NIF files without a root node at index 0. Mesh normals are removed from NIFs with model space maps instead of ones skin tint now.

Files with names that use UTF characters can now be loaded. This is often the case for files that include Chinese characters and were saved on Chinese computers. Starting now, future saved files will all be Ebony bbw with saggy gits gets fucked UTF-8 by default. Added proper list of segment names to segments tab FO4.

Duplicating a shape now selects the new shape. Now shows an error when trying to copy weights without a reference. Invalid triangles in NIF files are now removed on load. The "Smooth Https://woodporn.best/master/article-2020-04-19.php Normals" toggle is now stored in project files. Watch newest great saggy black pregnant tits bitch gets fucked porn videos for free on Ebony BBW with saggy gits gets fucked.

Curvy Big Butt Babe Sofia Rose gets to fuck a big black dick by Rome Major who slams his ebony shaft inside all that BBW Pussy! M 74% 11min - p. woodporn.best 'saggy-bbw' Search, free sex videos. Default; Hits. Period Cute & cuddly blonde MILF wishes you were fucking her juicy pussy Plump nailed by black fellow Hot Bbw With Big Saggy Tits Knows Tricks To Get Promoted. big tits, black, ebony · Chubby mature whore with big saggy titties gets https://woodporn.best/baseball/page-11-08-2020.php from behind .

Ebony BBW with saggy gits gets fucked. 1 year ago. Wild black hottie with a bit saggy tits Noemie Bilas gets pussy fucked mish hard.

Ebony bbw with saggy gits gets fucked months ago.

Tight dress pussy

Ebony BBW with saggy gits gets fucked. 1 year ago. Beautiful milf gets penetrated.

Related Videos

Next

Age Verification
The content accessible from this site contains pornography and is intended for adults only.
Age Verification
The content accessible from this site contains pornography and is intended for adults only.
Age Verification
The content accessible from this site contains pornography and is intended for adults only.
Age Verification
The content accessible from this site contains pornography and is intended for adults only.